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Community Engagement at USQ Library 2017 and Beyond: developing capacity and building understanding of community engagement at USQ Library

Economic Productivity

Accessing Resources

  • Provide equipment such as 3D printers, 3D scanners, craft supplies and electronics consumables, develop capacity
  • Provide workshops
  • Where appropriate, provide How-to videos and media for distance students
  • Collaboration, not competition is key. Make mutually beneficial partnerships with:
  • (Community) Toowoomba Hackerspace
  • (Council) Toowoomba Hackerspace
  • Stratergenics
  • Schools:
  • Concordia Lutheran College (Looking at holding a Makerspace Day Camp in 2017, also have their own Makerspace
  • Dream Factory (Pilot program to put Makerspaces in schools in Qld)
  • USQ Bodies: Residential Colleges, Ellipsis Media, Engineering and Science.
  • Toowoomba Starters and Canvas Co-working
  • 3D printing basics to advanced
  • 3D scanning basics
  • 3D modelling basics to advanced
  • Make yourself into a mythical creature with 3D scanning, 3D modelling and 3D printing
  • Make a cactus with a 3D printed pen
  • Learn how to knit
  • Learn how to crochet
  • Costume building for college events such as 'Semi-Formal'
  • Learn basic woodworking
  • Learn arduino basics
  • Wearable technology: Learn how to use arduino with addressable LEDs
  • Learn to combine 3D printing and arduino
  • Make a terrarium with 3D printed figurines
  • Micro-Flower Arranging Photography with Microscopes

Educational Attainment

Idea Building

Stephanie Piper

  • Provide workshops and talks at low-cost or free to address disadvantage
  • Provide non-formal education through a 'Code Club' or 'USQ MOOC Club'
  • Allow self-directed learning & experimentation, free use of the space
  • 'Challenge' style competition events to solve a problem, inquiry-based learning
  • Become a GovHack Makernode to solve real-world, Toowoomba-relevant issues.

Health and Wellbeing

Civic Engagement

  • Emotional Health: De-stress programs and workshops in the lead up to exams, for example, mindfulness, colouring in, craft/knitting/crochet for mature age students etc.
  • Fitness-related projects such as adding LEDs or USB charger to a pushbike.

  • Allow input from students and community to direct USQ Makerspace's equipment and workshops
  • Host talks on societal issues
  • Combine groups to strengthen each other, for example, USQ science and engineering clubs, cultural and academic clubs.

Cultural Participation

Community Development

Hackerspaces Wiki

Creative Spaces Impact Framework

  • Invite guests (visiting experts, exchange students, members of the local community) to share knowledge through talks or workshops.
  • Host celebration-specific events to commemorate community milestones and achievements.
  • Organise productive meetups, similar to Brisbane Jelly at The Edge SLQ
  • Introduce potential collaborative projects for students to work on as a team. Eg. build a Delta Rostock 3D Printer/Battlebot/Autonomous Vehicle
  • Let the community donate required recycled materials for workshops, eg. Tin can upcycled dumbbells with 3D printed parts.
  • Meet needs of the community by assisting with college community garden projects by designing planters, programming automatic watering, building vertical gardens etc.

  • There are currently 1288 active hackerspaces across the globe.
  • Most of these begin with the helping hand of the Hackerspace Wiki 'Design Patterns'
  • These are an often-updated list of 'tried and true' methods for hackerspace management and approaches which have and haven't worked in a variety of subjects.
  • This is the largest aggregation of evidence-based practice and has a large body of authors and associated discussion.
  • 'The Impact of Libraries as Creative Spaces', the USQ Strategic Plan and the Hackerspaces wiki are valuable resources for developing a 2017 USQ Makerspace plan.
  • 'The Impact of Libraries' report outlines evidence-based practice in this area well. It also provides a useful framework for approaching capacity building and building engagement.

Future Perspectives

Education Objective 2:

"Deploy learning environments that

are student-centred, authentic,

cooperative and engaging; and

supported by an extended range

of high quality resources, facilities

and technologies."

  • USQ Toowoomba Makerfaire
  • Become an authority in the Maker Movement
  • Host a Queensland Makerspace/Fab Lab/Hackerspace Conference

Libraries are transforming

HSBNE Growth Statistics

  • Libraries in the digital age need to find new ways to continue to be a valuable source of knowledge for the community
  • Makerspaces provide this same environment for self-directed learning in a different format.
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