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7 agreed game components:
Depending on game the teacher can select as many or as little as they want to observe.
*not all apply to all games*
1. Bunker & Thorpe (1986): If students do not understand the game then decision making processes and one's ability to select the correct skills is impaired.
2. Mitchell et al (1994): while the GPAI was under validation they mentioned that cognitive tactical decision making should still be assessed through alternative ways other than the instrument.
3. Oslin et al (1993, 1998): The GPAI must be used at face value, we must use the instrument in line with students goals/needs.
3. Blomqvist et al (2005): Game understanding and game play are related. Came up with skill decision and skill execution examples [will see later].
Because players in soccer make more off the ball tactical decisions this should be included in assessment of tactical movements & decisions. Moved the GPAI on to 'IGCM' Invasion Game Competence Model.
Memmert & Harvey (2008): 5 problems with the GPAI
1. Calculation of individual and overall game indexes (mathematical impossibilities: every column should start with +10 or keep appropriate and inappropriate scores separate)
2. Use of game involvement vs skill performance index (do not make a ratio or index and keep the raw scores)
3. Observer reliability (keep it to one teacher or use a mathematical method that can be found in Hart 2001)
4. Nonlinearity (Overall GP is not linear: unsolvable)
5. Usefulness in action (hard to realize which action is appropriate or inappropriate: need narrower definitions)
Notices the 2 ways to record: tally or likert descriptors. The latter is better for teacher assessments of large classes. But if looking at something/one specific you may want to use the tally system.
Harvey et al (2010): The GPAI was useful, sensitive and robust in showing an improvement in varsity and first year high school players [intervention study looking at measuring TGFU used GPAI].
TGFU and game based teaching approaches need more monitoring to ensure they are authentic hence the need for GPAI variations within PE time.
E.G
- invented because games are predominantly used in pe
- validated the instrument using middle school PE specialists and their 6th grade classes
- was shown to be reliable and valid
- this is a multi dimensional system
- it measures game performance behaviors and tactical understanding behaviors by players selection of appropriate skills and decisions
*IT ASSESSES ANY GAME PERFORMANCE*
Invasion
Net/wall
Striking & Fielding
Target Games
GPAI = flexible instrument
Can be very situation specific
IT IS TEACHER/USER DEFINED
(Bohler, 2017; personal communication)
Allows teacher/coach to see what individual student needs to work on e.g. on the ball skills or off the ball skills
Shrehan Lynch
& Stefan Casale