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Wake up. This is where we're going. Every good instructional designer knows that examining your goals is the first step.
classification
Choosing the appropriate learning activities is really at the heart of what instructional designers do. Activities will be chosen based on the type of learning environment, open-ended or direct. The open-ended environment is often inquiry-based and involves project-based learning. So these activities will look quite different from the activities you choose in a more direct environment, where there is a lot of structure and activities are more concretely prescribed.
summarization
compare and contrast
Venn diagramming
reciprocal teaching
cooperative learning
graphic organizers
instructional games
Ask any teacher this one and most will tell you:
Use Universal Design for Learning principles to make instruction accessible and cater to everyone, not just the "typical" student. Video on UDL principles here:
Planning and organizing your content is a big part of your job. There are many different learning activities and the ones you plan should cover a fairly wide range, from abstract to concrete. Dale's Cone of Experience will be a useful tool to help guide you as you are planning.
As an instructional designer, you will need to become well versed in the wide range instructional activities available. The rapid pace of technological evolution has made this harder to do than it once was.
So now you know what the desired change in behavior or knowledge is, but what would that look like, specifically? This is the point of developing observable learning objectives. Mager defines it as "a description of a performance you want learners to be able to exhibit before you consider them competent" (1984, p. 3).
Resource to help you translate goals into objectives:
ASU Teach Online Objectives Builder - http://bit.ly/1vG5ITU
broad
instructional goal
topic-based
instructional objective
specific
performance-based
In order to keep the learner at the center of instruction, it's imperative that you learn what you can about your target audience. This is the idea of a learner analysis.
Important: When putting ideas to paper, describing your target audience, be sure and describe them "as is". Don't write about the ideal student, the one you envision taking your robust, engaging, altogether stupendous online course. Envision all levels of students and don't forget about the one participating in instruction because he has to, not because he wants to.
You can also take the narrative approach and create a fictitious profile for the target audience. Conjure up your "typical" member. If you are the creative type and the word 'analysis' for the 100th time kind of makes you want to barf, do this! Then when you're done you can have your challenged learner and your gifted learner running off to have an illicit affair in Cancun. Okay, in your mind, but whatever. "But Carlos listens to me!" See? It's fun!
It's widely accepted that the basic demographic information about your target audience is key. However, how you get that information is widely debated. Some swear by questionnaires and surveys and yet, Mager, ID god that he is, says effective questionnaire development is a skill few people have, so why bother.
Determine entry skills! This part is not debatable.
Ultimately, all we are talking about here is an analysis of the content to be taught, the tasks and scope of sequence.
learning task analysis
This step is particularly crucial for the designer because often times, the subject matter is foreign. This process gives him/her a chance to take a close look at the material and analyze it from a learner's perspective. Additionally, since this process is carried out while working closely with the subject matter expert (SME), it also gives the SME the opportunity to reveal missteps in their learning activities and sequence.
(Jonassen, Hannum & Tessmer, 1998)
content analysis
subject matter analysis
Identifying the steps required to perform a goal is not so easy and in fact, quite difficult. This must be why you hear the word "analyze" over and over again as you learn about instructional design. It's the analytic thinker's profession, to be sure!
Needs Analysis
You've been tasked with feeding your family...again. Is there food in the fridge? If so, is it something that needs defrosting? Or do you have to go grocery shopping? Are you going to go grocery shopping to make a recipe or are you going shopping to replace everyday stock items? Congratulations, you've just carried out the needs analysis for the process of feeding your hungry little family.
Don't over look the importance of goal analysis. In this case, the instructional designer is not being asked to identify the problem, but rather to develop appropriate intervention to achieve the goal. This assignment is a perfect example. Goal: develop a tutorial for a novice learner. I decided how to achieve the goal, but played no role in decided what the goal was.
Needs Analysis Questions
Needs assessment is implemented in stages: planning, data collection, data analysis, compile report
No one seems to love a process more than instructional designers! So if you have a complex design project, use Mager's Performance Analysis Process (1988) to guide you through needs analysis.
Pro tip: Remember that the goal of an instructional designer is to keep the learner at the center of instruction. So don't underestimate the power of the subject matter expert interview/questionnaire. What if, after all, you did not consult your 4-year old before making him fish sticks and he wanted a grilled cheese? The change being requested will not happen and you are back at square one, my friend. Ouch.
There are many models you can use for needs analysis but they all share a common goal = provision of data that informs your design.
Models are there to guide you and are not designed to be followed to a 't'. So pick one that makes the most sense to you and is the best match for your instructional goals.
Analyze
Design
Develop
Implement
Evaluate
Although technically not an instructional design model, it is still immensely useful for designing instruction. For the novice designer, ADDIE would be your best bet as a means to guide your design process.
(2009)
This "systems approach" model will appeal to all of the linear thinkers out there, all those left-brainers in the house.
Trust me: "Keep it simple, stupid."
*There is no specific jumping in point, not sequential.
*This is considered a learner-centered approach.
*Designer asks six initial questions and then decides which of these nine elements will be included in design.
The emphasis is the importance of revision, examining instruction and refining it as weaknesses become apparent.
The models are there to guide you through the ADDIE process of designing instruction. That being said, now I think I've explained these backwards.
A video for each step of the ADDIE model can be found at: http://www.edtechdojo.com/videos.html
Let's not leave out David Merrill's "first principles of instruction" (2002). Use his guiding questions when engaging in the design process:
One of the most important things an instructional designer is tasked with is becoming a subject matter expert on how people learn. This is HARD. Not only do people learn in a variety of ways, but a lot of our knowledge about how people learn involves a lot of sophisticated guess work.
There are a host of assumptions about learning. As an instructional designer, it's important that you have explored them thoroughly. I will post the assumptions here for your review.
Instructional design applies logic and science and solves problems in designing and developing instruction.
(Brown & Green, 2011)
For the ambitious little whippersnappers, here is an entire "IdeaBank" for instructional design. Knock yourself out. You overachiever, you.
Instructional Design as a Process: Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. It is the entire process of analysis of learning needs and goals and the development of a delivery system to meet those needs. It includes development of instructional materials and activities; and tryout and evaluation of all instruction and learner activities.
http://www.mit.jyu.fi/OPE/VirtualLibrary/InstDesign/definitions.html
Instructional Design as Reality: Instructional Design can start at any point in the design process. Often a glimmer of an idea is developed to give the core of an instruction situation. By the time the entire process is done the designer looks back and she or he checks to see that all parts of the "science" have been taken into account. Then the entire process is written up as if it occurred in a systematic fashion.