Kiel Odo,
Randee Layosa,
Therone Bridges, Kasey Fernandez, Chelsea Suzumoto
Plot Summary
- Harvest season
- Colony klutz ruins quota
- Hopper doubles demand
- Princess Atta sends Flik off
- Flik returns with "warrior bugs"
- Circus bugs decide to help defeat the Grasshoppers
- Flik devises a plan
- Hopper meets his demise
Conclusion
Scenario 3-- Ending
"You see Hopper, Nature has a certain order. The ants pick the food, the ants keep the food, and the grasshoppers leave!" --- Princess Atta
- Princess Atta embraces the others' plans.
- The ant colony uses Flik's invention to scare off grasshoppers.
- Grasshoppers show up demanding food.
- Coincidentally real bird shows up and attacks hoppers.
- Since Princess Atta adapted to new ideas and change within her colony, they are successful.
- Hopper refused to change so they suffered.
Scenario 2-- Change
- Hopper demands ants double their offering.
- Ants finally question their roles, & consider fighting back with the "warrior bugs."
- Flik's bird idea was embraced, and the decision is made.
- Meanwhile grasshoppers back under the sombrero plead to Hopper to neglect the ants and stay where they are.
- Hopper disciplines Molt and others, single-handedly deciding to go back.
Decision Making
Leadership & Power
- Individual vs. Group Decision Making
- Individual: Hopper
- Comes to decisions quicker
- Accountability
- Less Ideas
- Group: Ant Colony
- Diversity
- Commitment
- Takes Time
Team Work & Goals
- Ants, as a group, had resistance to Hopper's demands, stayed committed to their bird plan, and succeeded.
- Princess Atta eventually changes her leadership method, and includes others.
- Hopper kept as a dictator until the very end, and they suffered because of it.
- They all hold the same types of power throughout, but the method of application changes as stated.
- Goals help teams improve performance
- Ants created a goal to scare off Hopper
- Grasshoppers stayed consistent in keeping ants in line
- Team tasks
- Production tasks
- Idea-generation tasks
- Problem-solving tasks
- Team Roles
- Flik - Creator
- Molt - Communicator
Scenario 1--Beginning
Creativity
- The generation of new ideas that are:
- Original: how unique ideas are
- Fluent: # of ideas one can generate
- Flexible: how different ideas are from each other
- New ideas are difficult to be accepted
The Creative Decision-Making Process:
- The expectation is for traditions to remain the exact same:
- The ants gather food for the grasshoppers
- Grasshoppers "protect" ants from dangerous bugs
- Grasshoppers collect food at the beginning of the fall
- Ants gather food for themselves and then repeat the following year.
Leadership & Power
Characters
- Hopper uses rational persuasion to explain the ant concept to Molt and others
- Ants feel the pressure to finish making the bird before grasshoppers come back
- Flik - Expert & Information Power
- Hopper & Princess Atta -Legitimate/Reward/Coercive Power
- Molt-Information Power
Molt
Hopper
Flik
Princess Atta
Leadership & Power
- First rule of management: Everything is your fault!
- Princess Atta demands conformity to their daily lifestyle choices
- Hopper creates dependency for entire group towards ants because they gather their food
Team Work
Decision
Making
- Team Norms
- Team leadership
- Traditional manager-led teams
- Team Roles
- Princess Atta - Calibrator
- Flik - Critic
- Hopper - Coordinator
- Barriers to effective teams
- Poor performance of team members - Flik
- Making choices among alternative courses of action including interaction
- Gather information and make decisions in the company
- 3 Levels of decision: strategic, tactical, operational
Rational Decision Making Model