AndEngine

Experiences implementing a 2D Game-Engine based on OpenGL ES for the Google Android Platform. »
Nicolas Gramlich

AndEngine - 2D OpenGL Game-Engine 
for the Google Android Platform
Features
Sprites
Animations
Modifiers
Sound / Music
SplitScreen
Text
Menus
Particle-Systems
Problems of current Engines
OpenSource
Compatibility
Flexibility
Extensions
Efficiency
???
Profit!
Optimizations  (Java Ports)
Availability
Compatibility
Design-Flaws
Features
Cocos2D / Unity3D
Live-Wallpapers, Physics-Engine, Splitscreen
AndEngine
Performance
Live-Wallpapers
Box2D Physics-Engine
Augmented Reality
Adsense Mobile
Extensions
TraceView
AllocationTracker
final float rnd = (float)Math.random();
final float rnd = RANDOM.nextFloat();
+- ? % !

GC == Evil
String.format("FPS: %.2f (MIN: %.0f ms | MAX: %.0f ms)", fps, min, max);
Allocation-Quiz
A: 1337
C: 100
D: 600
B: 20
Background-Processes
or
The Evil Twin of Multitasking
+ 100 %
Performance-Quiz
Box2D Physics Performance
TriangleStrip
Triangles
Open Source
Get Involved
2D Games
Sprites

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More presentations by Nicolas Gramlich

  • AndEngine (DroidCon)

    Nicolas Gramlich on

    Experiences implementing a 2D Game-Engine based on OpenGL ES for the Google Android Platform.