Pervasive IA

Closing keynote at the IA Konferenz 2009 »
Andrea Resmini

Pervasive IA
ANDREA RESMINI
IA KONFERENZ 2009, HAMBURG
place-making
the name of the rose
in the finis africae, the secret room
the library stairways, model
YSPANIA
GALLIA
GERMANIA
ANGLIA
EGYPT
"cyberspace is not a place you go to but rather a layer tightly integrated into the world around us"

bridge-experiences

"the capability to help users reduce disorientation and increase legibility and way-finding in digital, physical and mixed reality spaces"
memorial bridge, the museum of flight
"a bridge experience is one in which the user experience spans multiple communications channels, document genres, or media formats for a specific, tactical purpose”

joel grossman
how do we design 
for bridge-experiences?
resilience
"the capability to shape and adapt to specific users, needs, targets, and seeking strategies"

choice
seals, elephants, sheep, a german shepard, a border collie, a penguin, a skunk with one stripe, a donkey, a platypus
how do we arrange these?
ask the experts
karl von linné, linnaeus
gaia
is this it?
systema naturae
a german shepard, a seal, some sheep
elephant
seal
donkey
german shep
collie
penguin
skunk
platypus
elephant
seal
seal
wait a sec ...
he! now who's right?
the aedificium, the library
there is no spoon
everybody was kung-fu fighting in japan
sphere, sphere in the ship ...
mirror, mirror on the wall ...
not just fairy tales, of course
space
space is the base experience of our embodiment and it is objective, impersonal, undifferentiated

place
place involves a particular kind of presence that includes, besides physical space, memories, experiences, associated behavioral patterns, and it is personal, subjective, communitarian

every one gets to look cool in the matrix
a comfortable place by the tv
the matrix is a place
this is a place
this is a place
of course this is *a* place
but ...
... this is not a place, if not for a very selected few
once more
*not* a place
one last time
*not* a place
... place
the capability to reduce the stress and frustration associated with choosing from an ever growing set of information sources, services, and goods

lifted, pixar
choice
word 2003, all toolbars enabled
but this is a cartoon, isn't it?
supermarket
do you know how to fly that
choice
place-making
introduction
correlation
resilience
fatDUX - designing valuable user experiences
heuristics
a seal, courtesy of o'reilly
another expert
2
1
3
andrea resmini
fatDUX :: www.fatdux.com
write a message
the inventor no longer understands the machine
twitter
answering machine
an ouija board
messages
have no
medium
a 'picard' borg
a nokia borg
world builder
same task
different interfaces
interfaces differ
interaction differs
we need ognitive and informational continuity 
between
digital and physical spaces
to do that we have to 
design the process
not the artifacts
"by observing and tracking the user’s paths and choices a system can adapt to their different use patterns even in real time, and then leave these available for social or personal reuse"
“People goes where people is”: as our interactions become mediated by technology and devoid of physical presence, our bonds with people and space weaken and the value of place is reinforced
correlation
“I want a pair of jeans3228,” I said.
“do you want them slim fit, easy fit, relaxed fit, baggy, or extrabaggy?” she replied. “do you want them stonewashed, acidwashed, or distressed?"
the capability to suggest relevant connections between pieces of information, services, and goods to help users achieve explicit goals or arise latent needs.

john snow
public disinfectors in victorian london
miasmas
the broad street pump, replica
the map
is
the territory
pulp fiction
reporter sans frontiers
organize and cluster,
contextualize, customize, get peripheral
socks, black
elements from the same or to different physical and digital stories are connected in one single whole, enriching the narrative with supplementary layers

4
thank you
resilience
place-making
choice
correlation

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