Pervasive IA ANDREA RESMINI IA KONFERENZ 2009, HAMBURG place-making the name of the rose in the finis africae, the secret room the library stairways, model YSPANIA GALLIA GERMANIA ANGLIA EGYPT "cyberspace is not a place you go to but rather a layer tightly integrated into the world around us" bridge-experiences "the capability to help users reduce disorientation and increase legibility and way-finding in digital, physical and mixed reality spaces" memorial bridge, the museum of flight "a bridge experience is one in which the user experience spans multiple communications channels, document genres, or media formats for a specific, tactical purpose” joel grossman how do we design for bridge-experiences? resilience "the capability to shape and adapt to specific users, needs, targets, and seeking strategies" choice seals, elephants, sheep, a german shepard, a border collie, a penguin, a skunk with one stripe, a donkey, a platypus how do we arrange these? ask the experts karl von linné, linnaeus gaia is this it? systema naturae a german shepard, a seal, some sheep elephant seal donkey german shep collie penguin skunk platypus elephant seal seal wait a sec ... he! now who's right? the aedificium, the library there is no spoon everybody was kung-fu fighting in japan sphere, sphere in the ship ... mirror, mirror on the wall ... not just fairy tales, of course space space is the base experience of our embodiment and it is objective, impersonal, undifferentiated place place involves a particular kind of presence that includes, besides physical space, memories, experiences, associated behavioral patterns, and it is personal, subjective, communitarian every one gets to look cool in the matrix a comfortable place by the tv the matrix is a place this is a place this is a place of course this is *a* place but ... ... this is not a place, if not for a very selected few once more *not* a place one last time *not* a place ... place the capability to reduce the stress and frustration associated with choosing from an ever growing set of information sources, services, and goods lifted, pixar choice word 2003, all toolbars enabled but this is a cartoon, isn't it? supermarket do you know how to fly that choice place-making introduction correlation resilience fatDUX - designing valuable user experiences heuristics a seal, courtesy of o'reilly another expert 2 1 3 andrea resmini fatDUX :: www.fatdux.com write a message the inventor no longer understands the machine twitter answering machine an ouija board messages have no medium a 'picard' borg a nokia borg world builder same task different interfaces interfaces differ interaction differs we need ognitive and informational continuity between digital and physical spaces to do that we have to design the process not the artifacts "by observing and tracking the user’s paths and choices a system can adapt to their different use patterns even in real time, and then leave these available for social or personal reuse" “People goes where people is”: as our interactions become mediated by technology and devoid of physical presence, our bonds with people and space weaken and the value of place is reinforced correlation “I want a pair of jeans3228,” I said. “do you want them slim fit, easy fit, relaxed fit, baggy, or extrabaggy?” she replied. “do you want them stonewashed, acidwashed, or distressed?" the capability to suggest relevant connections between pieces of information, services, and goods to help users achieve explicit goals or arise latent needs. john snow public disinfectors in victorian london miasmas the broad street pump, replica the map is the territory pulp fiction reporter sans frontiers organize and cluster, contextualize, customize, get peripheral socks, black elements from the same or to different physical and digital stories are connected in one single whole, enriching the narrative with supplementary layers 4 thank you resilience place-making choice correlation
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