NSTA 2011 - Quest-Based Inquiry Across Immersive Learning Environments

A ground-breaking approach to organize student learning and achievement, meet new national standards, and beyond. »
Lisa Dawley

Exponential increase of technology
• What to do with "informal learning"
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Access the largest free public database of learning 
materials through any computer or web-enabled 
Smart-phone in any language.
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Self-paced, user-selected QUESTS that allow learners to choose their own path through whatever curriculum they are engaged in.
Connect myriad networks
Existing LMS
A FIRST for Educational Systems
Plugins and API
Engagement
Video Game Reward
Structures
User created Quests
Embeddable Media
Reward Systems
Advancement structures allows you to move through the curriculum like a
VIDEO GAME
API's and plugins allow use of tool in countless systems.
Education
Game Interface
Learning Interface
Game-based Social Network for
LEARNING
available any time, anywhere
built by the users
researched-designed interface
international interest
competency-base pathways
largest global database
free learning materials and curriculum
social learning to solve world problems
track achievements across infinite activities, platforms, games, devices, and experiences.
...changes learning as we know it.
Disconnected    from
Learning
Authentic
GBL
Game-based Learning
Jim Gee
Henry Jenkins
Constance Steinkuhler
Sasha Barab
Features:
Artificial Conflict or Challenge
Narrative
Rules and Constructs
Quantifiable Outcome
Scoring / Winning Condition
Benefits
Immersion
Mistakes aid learning
Motivates Students
Let's              at the 3D GameLab!
LOOK
Data
Mining
Identifying pathways to success, engagement, persistence...
...for effective design.
DBR
Design-based Reseach
Quest Design Elements
In this phase...
User quest preferences
Success
Completion rates
Estimated time to complete task
Type of performance task
Presentation Style
Narrative vs. Non-narrative storylines that guide the quest.
Competition, collaborative, solo
User rating of the Quest (5 Stars)
Quest Chains (prerequisites) vs. individual
Multiple options to achieve one standard
Rarity (Limited window of opportunity)
Motivation • Engagement • Success
Pedagogical Shifts
The face to face classroom
Raids in the classroom
More 1on1
Staged activities for small numbers
Promote students to new roles
Higher engagement
Accomodates player-styles
Kurt Squire
David Gibson
Marc Presnsky
Clark Aldrich
"Having a lot of different options creates excitement for students."
“I would say it’s as challenging as other courses. I just feel like it’s an easier learning style and less stressful.”
93% quest completion rate
This course was a game changer for me.  I have started to view the field in completely different light.
I was totally engaged and absolutely thrilled to finally see some hope, a light, for the future of education.
QUEST
A          is a unique educational activity which is part of a journey toward a larger goal.

Delivered to a student when they are ready or
able to engage in it.
pass-rate predictive modeling
clustering technique
determine engagement
Quest-based Learning
• Disengaged and bored
• Teachers need access to effective PD
• Lack of personalized, relevant learning
Challenges are Opportunities for Innovation
Nearly 1/3 of U.S. high school students
don't graduate
Gaming Solutions for a Changing Paradigm
• Meta-game concepts: a game-layer that combines informal and formal learning across platforms
• Gaming is ubiquitous
97% of Teens game
• Games tie learners socially
• Games track players individually
• Games promote mastery and engagement
Digital Assets
Packages of curriculum
Trend and Research Data
Predictive Models
Other Products
Virtual Worlds
Apps
Augmented Reality
Plug-ins
Add-ons
Do not confine your children to your own learning, for they were born in another time.
Successful Approach
the new bell curve
Over 50% continued questing after class was over
Popular approach
4,000+ completed quests from 138 total users
93% quest completion rate
Quest-Based Inquiry
Across Immersive Learning Environments
Lisa Dawley, Ph.D.
Professor & Chair
Dept. of Educational Technology
Assessment requires observation
lisadawley.wordpress.com

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