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18549 Team 14 Project Architecture

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by Jessica Lo on 20 February 2013

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Transcript of 18549 Team 14 Project Architecture

Team Aether (#14) Project Architecture STATUS UPDATE ARCHITECTURE INTERACTION DIAGRAM RISKS AND MITIGATION PLANS & BACKUPS WORKLOAD DIVISION First Stage
Build display by shooting up compressed air (Gautham)
Interface Kinect with Raspberry Pi (Joseph and Jessica)
Work with Kinect gesture recognition (Eshan)
Afterwards:
Work on interactive app and map the gestures to effects on display shown COMMENTS? CONCERNS? Updated project idea and parts list
Projecting onto compressed air
Using Raspberry Pi instead of phone
Parts acquired except for honeycomb
Current goal
Project display onto compressed air
Start working on interfacing kinect with raspberry pi 1 2 3 4 5 1. User interfaces with screen
2. Kinect picks up user gestures
3. Raspberry Pi processes gestures from Kinect
4. Sends display to projector
5. Projector displays result onto compressed air Receive gesture info from kinect
Match gesture to effect on displayed application
Send result of effect out through HDMI port Input handler
Gesture recognition
Data sent to Raspberry Pi valid
gesture invalid
gesture Plan A:
Application runs on display, using kinect gestures (Suggestions for application are welcomed)
Plan B:
Case: Screen works poorly
Solution: Use smaller screen with proportionally scaled down application
Plan C:
Case: Screen doesn't work at all
Solution: Project onto a transparent surface Joseph, Jessica, Eshan, Gautham QUESTIONS? USE CASES Use air as a bigger display to make the content easier to see
Will provide users with a 3D-esque image. This will provide a better user experience.
It has a lot of potential in the advertising industry. People can see life-size 3D-esque images of models.
Can be used as an alternative to large-size display screens. It makes the user experience more interactive and engaging.
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