Educational Gaming handhelds computerbased console based types of computer or video games online or offline single or multiplayer Learning outcomes Why play games for education? Cognitive Affective Psychomotor by dr ashley tan for ict course on meaningful learning (last edited wed, 16 sep 09) Games provide concrete experiences Games promote complex thinking, e.g., problem solving Games challenge/transform education Games are the culture and language of digital natives James Paul Gee video Serious gaming research at IUB video* From "front loading" to providing experiences, exploring, and even testing first (0min 10sec-1min 10sec)* It's OK to try and fail, as long as you learn (2min 19-39sec)* Having fun does not mean i) not learning or ii) not putting in effort Promoting informal learning, accidental learning, meaningful learning http://prezi.com/evxnbssm03yp/ http://www.edutopia.org/james-gee-games-learning-video http://www.youtube.com/watch?v=Rv81g-bujS8 Get more information What Video Games Have to Teach Us About Learning and Literacy by J P Gee http://www.amazon.com/Video-Games-Teach-Learning-Literacy/dp/1403965382 Games and Learning by Michael Britt Caspian Learning white papers http://www.caspianlearning.com/learn.html Futurelab papers and other resources http://futurelab.org.uk/resources James Paul Gee and grading with games http://www.edutopia.org/james-gee-games-learning-video Serious games research at Indiana University, Bloomington http://www.youtube.com/watch?v=Rv81g-bujS8 Top 100 learning game resources http://www.upsidelearning.com/blog/index.php/2009/06/24/top-100-learning-game-resources/ there are many ways of classifying such games images used in this presentation were sourced from flickr and shared under the creative commons licence Traditional instruction emphasizes mostly cognitive outcomes Game-based learning can promote outcomes that are... Experience Dafur without being there! My then 3-year-old son's concepts of good and evil after playing LEGO Star Wars and Indiana Jones Systemic thinking or non-linear cause and effect LST Games Day at the MxL Gee's 36 learning principles http://mason.gmu.edu/~lsmithg/jamespaulgee2 My then 4-year-old son offers some gaming advice to adult learners recall your mind maps!
Created by Dr Ashley Tan, NIE, Singapore, for the ICT for Meaningful Learning course (Jul 09 semester). Contact: ashleys.niche@gmail.com.
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Paul Kelly says: Excellent Prezi! Reply
Ashley Tan : Thank you! Reply