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Educational Gaming

Educational Gaming
handhelds
computerbased
console
based
types of computer or video games
online or
offline
single or
multiplayer
Learning outcomes
Why play games for education?
Cognitive
Affective
Psychomotor
by dr ashley tan for ict course on meaningful learning (last edited wed, 16 sep 09)
Games provide concrete experiences
Games promote complex thinking, e.g., problem solving
Games challenge/transform education
Games are the culture and language of digital natives
James Paul Gee video
Serious gaming research at IUB video*
From "front loading"
to providing experiences,
exploring, and even testing first
(0min 10sec-1min 10sec)*
It's OK to try and fail, 
as long as you learn
(2min 19-39sec)*
Having fun does not mean
i) not learning or 
ii) not putting in effort
Promoting informal learning,
accidental learning,
meaningful learning
http://prezi.com/evxnbssm03yp/
http://www.edutopia.org/james-gee-games-learning-video
http://www.youtube.com/watch?v=Rv81g-bujS8
Get more information
What Video Games Have to Teach Us About Learning and Literacy by J P Gee
http://www.amazon.com/Video-Games-Teach-Learning-Literacy/dp/1403965382
Games and Learning by Michael Britt
Caspian Learning white papers
http://www.caspianlearning.com/learn.html
Futurelab papers and other resources
http://futurelab.org.uk/resources
James Paul Gee and grading with games
http://www.edutopia.org/james-gee-games-learning-video
Serious games research at Indiana University, Bloomington
http://www.youtube.com/watch?v=Rv81g-bujS8
Top 100 learning game resources
http://www.upsidelearning.com/blog/index.php/2009/06/24/top-100-learning-game-resources/
there are many ways of classifying such games
images used in this presentation were sourced from flickr and shared under the creative commons licence
Traditional instruction emphasizes mostly cognitive outcomes
Game-based learning can promote outcomes that are...
Experience Dafur without being there!
My then 3-year-old son's concepts of good and evil after
playing LEGO Star Wars and Indiana Jones
Systemic thinking or non-linear cause and effect
LST Games Day at the MxL
Gee's 36 learning principles
http://mason.gmu.edu/~lsmithg/jamespaulgee2
My then 4-year-old son offers some gaming advice to adult learners
recall your mind maps!

Created by Ashley Tan

Created by Dr Ashley Tan, NIE, Singapore, for the ICT for Meaningful Learning course (Jul 09 semester). Contact: ashleys.niche@gmail.com.

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