A Study on the compatibilityof Ubiquitious Learning at University Level Ebner Stickel Scerbakov Holzinger ...extending e-Learning modular lectures collaborative functions 10000 users ...with mobile devices u-Learning = u-Behavior u-Service u-Environment u-Contents u-Interface Ubiquitious Learning? any time, any place is reality now it's about behaviour and interfaces we have services and environment... ....special mobile content You can have the best service, environment and content...usage behavior depends on usable interfaces. Design for mobile lessons learned ...a challenge variable small screen size limited system ressources variable interaction mechanisms -> device profiles -> but you can't style the interface for every device some general guidelines use a simple text based interface use few and small images allow dynamic resizing pages avoid scrolling Mobile Web 2009 = Desktop Web 1998 (Nielsen, http://www.useit.com/alertbox/mobile-usability.html) -> see http://www.w3.org/TR/mobile-bp/ metaphoric guidelines Fat-Man-Walking-No-Narrow-Path Free-Bird-On-The-Fly One-handed-bandit-on-the-run for evaluators and developers description of user and system on multiple levels Fat-Man-Walking-No-Narrow-Path ...unless he get's slim issues occuring from: screen resolution system ressources file sizes input mechanisms etc. design guidelines: use a simple text based interface use few and small images allow dynamic resizing pages avoid scrolling lean code label files with type and size etc. Free-Bird-On-The-Fly issues occuring from: instable connections limited energy ressources design guidelines: use caching if possible don't rely on cookies or scripts avoid periodic reloads avoid automatic redirects avoid unnecessary animations is always moving and doesn't stick in one place One-handed-bandit-on-the-run issues occuring from: limited input possiblities limited cognitive ressources design guidelines: reduce text and character entry support input mechanisms of the device use a flat site structure support navigation reduce the content to the max support goal directed actions has just one hand and one thing in his mind the study - methods & materials 17 novice users iPod touch vs. Nokia N95 Thinking aloud with 6 typical tasks user interview User Experience Questionnaire (UEQ) the study - results UX shows high perspicuity and low novelty values most severe issues violate design rules fixed width resulted in ... ...zooming and scrolling "first-letter-big" function of the iPhone + no caching of logins + case sensitive logins = frustrating logins bad styled list of downloads... Support the cognitive performance of your users by reducing the load! ...require more cognitive ressources Thank you for your attention download presentation at: http://prezi.com/129784/ thanks to banksy for the pics http://www.banksy.co.uk/ Metaphors like Fat-Man, Free-Bird or One-Arm-Bandit merge a couple of design rules allow a holistic view on development and evaluation
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