2010 Horizon Report
The annual Horizon Report describes the continuing work of the New Media Consortium's Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to impact higher education over the next five years.
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the
2010
report: key emerging technologies
2010 Horizon Report
The 2010 Horizon Report, the seventh in the annual series produced by the New Media Consortium in collaboration with the EDUCAUSE Learning Initiative, describes six emerging technologies likely to have a significant impact on teaching, learning, and creative inquiry in the next one to five years.
The Report also discusses current trends and critical challenges that will shape the face of education over the same time period.
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download the report at http://horizon.nmc.org
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advisory board
Educators, researchers, practitioners, and industry leaders from around the world served on the 2010 Horizon Advisory Board.
The 2010 Advisory Board was assembled in August 2009 and began work in September.
All work was completed online in the Horizon Project wiki between September and December 2009.
To find out how to participate in the 2011 Horizon Report process or to nominate yourself or another for the 2011 Horizon Advisory Board, visit http://www.nmc.org/horizon/participate
key trends
While this trend is not as widespread as the others listed here, where schools have created a climate in which students, their peers, and their teachers are all working towards the same goals, where research is something open even to first year students, the results have shown tantalizing promise. Increasingly, both students and their professors see the challenges facing the world as multidisciplinary, and the need for collaboration great. Over the past few years, the emergence of a raft of new (and often free) tools has made collaboration easier than at any other point in history.
The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
People expect to be able to work, learn, and study whenever and wherever they want to.
The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
The work of students is increasingly seen as collaborative by nature, and there is more cross-campus collaboration between departments.
Institutions must consider the unique value that each adds to a world in which information is everywhere. In such a world, sense-making and the ability to assess the credibility of information are paramount. Mentoring and preparing students for the world in which they will live, the central role of the university when it achieved its modern form in the 14th century, is again at the forefront. Universities have always been seen as the gold standard for educational credentialing, but emerging certification programs from other sources are eroding the value of that mission daily.
Life in an increasingly busy world where learners must balance demands from home, work, school, and family poses a host of logistical challenges with which today’s ever more mobile students must cope. A faster approach is often perceived as a better approach, and as such people want easy and timely access not only to the information on the network, but to their social networks that can help them to interpret it and maximize its value. The implications for informal learning are profound, as are the notions of “just-in-time” learning and “found” learning, both ways of maximizing the impact of learning by ensuring it is timely and efficient.
The continuing acceptance and adoption of cloud-based applications and services is changing not only the ways we configure and use software and file storage, but even how we conceptualize those functions. It does not matter where our work is stored; what matters is that our information is accessible no matter where we are or what device we choose to use. Globally, in huge numbers, we are growing used to a model of browser-based software that is device-independent. While some challenges still remain, specifically with notions of privacy and control, the promise of significant cost savings is an important driver in the search for solutions.
critical challenges
Across the board, institutions are looking for ways to control costs while still providing a high quality of service. Schools are challenged by the need to support a steady — or growing — number of students with fewer resources and staff than before. In this atmosphere, it is critical for information and media professionals to emphasize the importance of continuing research into emerging technologies as a means to achieve key institutional goals. As one example, knowing the facts about shifting server- and network-intensive infrastructure, such as email or media streaming, off campus in the current climate might present the opportunity to generate considerable annual savings.
The role of the academy — and the way we prepare students for their future lives — is changing.
New scholarly forms of authoring, publishing, and researching continue to emerge but appropriate metrics for evaluating them increasingly and far too often lag behind.
Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
Institutions increasingly focus more narrowly on key goals, as a result of shrinking budgets in the present economic climate.
In a 2007 report, the American Association of Colleges and Universities recommended strongly that emerging technologies be employed by students in order for them to gain experience in "research, experimentation, problem-based learning, and other forms of creative work," particularly in their chosen fields of study. It is incumbent upon the academy to adapt teaching and learning practices to meet the needs of today's learners; to emphasize critical inquiry and mental flexibility, and provide students with necessary tools for those tasks; to connect learners to broad social issues through civic engagement; and to encourage them to apply their learning to solve large-scale complex problems.
Citation-based metrics, to pick one example, are hard to apply to research based in social media. New forms of peer review and approval, such as reader ratings, inclusion in and mention by influential blogs, tagging, incoming links, and retweeting, are arising from the natural actions of the global community of educators, with increasingly relevant and interesting results. These forms of scholarly corroboration are not yet well understood by mainstream faculty and academic decision makers, creating a gap between what is possible and what is acceptable.
The challenge is due to the fact that despite the widespread agreement on its importance, training in digital literacy skills and techniques is rare in teacher education programs. In higher education, formal training is virtually non-existent. As faculty and instructors begin to realize that they are limiting their students by not helping them to develop and use digital media literacy skills across the curriculum, the lack of formal training is being offset through professional development or informal learning, but we are far from seeing digital media literacy as a norm. This challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.
one
year
or less
open
content
Increasingly, and more so in the developing world, the Internet is accessed from mobile devices using a cellular network that extends significantly beyond even the electric grid.
story
mobiles
blurring of the boundary
the of is no longer about the devices
themselves, but about the
between the cellular networks and the Internet.
mobile
computing
full-featured services
the "everywhere"
computer
fieldwork
pilots & studies
there is now so much open content that any
should include a of what is available
with an eye to how it might be
new course design work
review
reused
The key stumbling block is that education is not yet a culture that rewards sharing — the reward systems promote new work and new thinking, and a "not invented here" mentality infuses decisions about the use of open content all to often.
publishing & licensing
research
curriculum
textbooks
roots are a decade old
new skills,
new roles
new models of
electronic
books
simple
augmented reality
is undergoing a
very similar to the one that took place
in the in the last decade
Not only is the media itself morphing into digital forms, but new business models and methods of distribution are appearing as well. While there is no clear winner among the available and emerging formats, the acceptance and widespread use of electronic books has enabled the industry to see a potential path through these wrenching changes.
capable
readers
new
economic
model
pilot programs
ready
availability
publishing
shift
music industry
the convergence of
and
has made alternate reality something
can use
GPS, video,
pattern recognition
anyone
simple &
approachable
place-based
applications
toys &
games
The applications seem endless. When combined with mobile technology, AR is portable, in your hand and on the go.
3D models,
AR books...
gesture-based
computing
visual data
analysis
gesture-based computing will lead to with the ability
to sense
but also the by human gestures
Heralded by accelerometer-based devices like the Wii and the iPhone that can sense movement, yet different from these early examples, gesture-based computing shows promise, especially in the consumer sector. Nonetheless, its adoption and use for education remains several years away.
natural gestures
as input
combined with
augmented reality
consumer &
gaming uses
devices
not only movement
meaning conveyed
new are making use
of the in our brains
and taking advantage of the
to discern and recognize
new ways to
perceive data
new patterns
become visible
an emerging
field
Things that are not obvious in traditional tables of numbers, or in standard forms of quantitative study like correlations become obvious when portrayed visually using new techniques derived from the study of fluid dynamics and other complex systems. This opens the doorway to finally understanding complex social processes, especially things that have both an individual and a group component, like learning, that have eluded more traditional methods.
forms of analysis
visual centers
patterns
tremendous human capacity
two
to
three
years
four
to
five
years
presented by the new media consortium
about the new media consortium
The New Media Consortium (NMC) is an international not-for-profit consortium of learning-focused organizations dedicated to the exploration and use of new media and new technologies.
NMC member institutions are found in almost every state in the United States, across Canada, and in Europe, Asia, and Australia. Among the membership are an elite list of the most highly regarded colleges and universities in the world, as well as a growing number of innovative museums, key research centers, leading foundations, and some of the world's most forward-thinking companies.
For more than 15 years, the consortium and its members have dedicated themselves to exploring and developing potential applications of emerging technologies for learning, research, and creative inquiry. The consortium's Horizon Reports are regarded worldwide as the most timely and authoritative sources of information on new and emerging technologies available to education anywhere.
http://www.nmc.org
about the
report
the emerging technologies initiative
The NMC's Emerging Technologies Initiative focuses on expanding the boundaries of teaching, learning, and creative inquiry by creatively applying new tools in new contexts. The Horizon Project, the centerpiece of this initiative, charts the landscape of emerging technologies and produces the NMC's annual Horizon Report.
focused editions
In addition to the Horizon Report that is released each January, several focused editions are also published. The first regional series, the Australia-New Zealand edition, launched in 2008. The first K-12 edition was released in 2009, and a special Economic Development edition came out that year as well. New editions are also planned for 2010.
always available
Past Horizon Reports, as well as the current edition, are available as PDF files at no cost on the Horizon Project website (http://horizon.nmc.org).
Older reports are downloaded year after year.
what's inside?
This word cloud was created from the 2010 Horizon Report at http://wordle.net. Words that appear more frequently are larger.
image credits
Images used in presentations about the 2010 Horizon Report are staff photos, creative commons-licensed Flickr images, or screen shots. Grateful acknowledgement is given to the following Flickr photographers and websites:
ahhyeah, Alan Levine, Andrew Turner, antonio.tombolini, ATIS547, aymanvanbregt, Ben_Smith_UK, blueforce4116, BMeunier, centralasian, ceslava.com, ChiefTech, cogdogblog, curiouslee, dailymobile.se, dalelane, DanieVDM, david-gilmour, DerkT, designboom.com, donricardopezzano, e³°°°, Ed Yourdon, engadget.com, Eric Rice, fast company, fensterbme, gailjadehamilton, Garage Geeks, gawker.com, ghwpix, gizmag, gizmodo, Goddard Photo and Video Blog, gruntzooki, gullevek, gumption, htc-phones.net, idrewuk, infosthetics.com, inju, Irish Typepad, Jamais Cascio, jennamarino, jlori, Joe Wilcox, Julia Roy, jurvetson, K!T, Kent Wang, kitware, ktylerconk, laihiu, lastminute.com, Lawrence Sinclair, LBNL/NERSC Visualization, Leigh Blackall, lenovophotolibrary, lgargerich, Louisiana State University Health Sciences Center, lrangerich, MacQ, makezine, MarkKelley, Markus Rödder, Martin Dodge, mastrobiggo, Mat Honan, Matt Hammond, mhaithaca, misterbisson, Monica's Dad, Mr.Whisper, nauj27, nic221, nicolasnova, nokiatube.com, Opensource Obscure,, p2pu, PatentlyApple, paulamarttila, pcgn7, pranavmistry.com, Rab's Da, raunhofer.de, Rev Dan Catt, RobotSkirts, roland, rutlo, Sailing "Footprints Real to Reel" (Ronn ashore), Science Daily, Scurzuzu, Sean's Sugar photos, See-ming Lee 李思明 SML, shapeshift, Shuttleworth Foundation, Sixth Sense Project, smallminddesign.com, smays, SpecialKolin, stephenccwu, striatic, TahoeSunsets, Thales Barreto, The Lightworks, theiphonebible.com, timonoko, Todd Barnard , University of Washingtion, vacet.org, vismaster.eu, Wesley Fryer, windsordi, www.cellphonesmarket.com, xkcd.com, Yutaka Tsutano, ZagatBuzzMore presentations by
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