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A Design Language for Interactive Software Systems

A Design Language for
Interactive Software Systems
INA-PG '93 - spe informatique
Dauphine '94 - DEA Modelisation et traitement des donnees et des connaissances

USC - Computer Science
MS'97 PhD'00
Research Associate 2001-2004
Research Assistant Professor 2004-

2007-2008 Fellow of the Radcliffe Institute for Advanced Study at Harvard University: Analytical Listening through Interactive Visualization

Tufts University - Computer Science
Visiting Assistant Professor 2008-2009
Music
Computing
Alexandre R.J. François
Computer Vision
Games / Education
Video Painting (1999)
Virtual Mirror (2000-2002) - GRA: E. Kang
Racquetball Tracking (2001)
People Detection and Tracking (2004)
Stevi (2005-2006)
co-PI: G. Medioni
MuCoaCo:
Music
Computation
and
Cognition
ESP (2004-) - co-PI: E. Chew - GRA: J.Liu
MIMI (2006-) - co-PIs: E. Chew & D. Thurmond
MuSA.RT (2002-) - co-PI: E. Chew
CS599 - Fall 2002
21 students (G)
Crosswinds
CS201G - Spring 2007
8 students (UG)
An Ant's Life
Finalist, SIGGRAPH2009 Research Challenge Competition
COMP150-CIS - Spring 2009
13 students (UG/G)
Time and Perception in Music and Computation
Hermes/dl
A Design Language
for Interactive Systems
Computer
(algorithm)
Spatio-temporal invariant
Spatio-temporal context sensitive
Sequential or parallel
(synchronous)
Concurrent
(asynchronous)
By people(?) for computers
By people for people
Interactive
System
An interactive system is one whose behavior is directly influenced by outside elements in the world: humans and possibly other living entities; natural or human-made artifacts (including possibly other interactive systems)

Created by Alexandre Francois

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