Where did my inventory go? Christina Norman

Where did my inventory go? - Refining gameplay in Mass Effect 2.

15 comments

  • Rich Pedersen says:

    Great design! Gave me some ideas.

  • Victor Lajide says:

    Well choosing between the mako and the mining must have been hard. Having both or a flying mako would have been better. Most of the changes would have been accepted if the team ai was better. They have no personality in combat and keep doing moves in trailers that they cant in the game.

  • J Y says:

    well i see where development went wrong here

  • Richard Frankel says:

    Nicely done...from a non-gamer.

  • jess johnson :) says:

    i didnt get it...... great design though dudee :P

  • Brandon Dang says:

    nice job, hope those developments help in further creation of sequels of mass effect

  • George Husick says:

    Great Design

  • Rick Wiedeman says:

    Loved the game, too!

  • jess johnson :) says:

    it was great but i didnt get it, the dsign was great tho dudee :D

  • tyom barrett says:

    this is the best prezi i have seen

  • Sebastian Nothing says:

    nice prezi!^^

  • Elair Faris says:

    Somehow this feels like a load of crap, but if it's true I think I'll just Sqaure Enix and Namco Bandai my money from now on, at least they're loyal to their original fans on some level

  • David Guest says:

    cats

  • Tia Hardesty says:

    I like the presentation and seeing all the thought that went in to creating ME2. I thought it was a great game and I loved it. While I do miss having an economy in the game (I really wish I could sell off my excess resources and buy more appearances for armor etc.) I understand that the trade-off is a game that flows. No more spending a half-hour outfitting my crew--or watching my husband spend an hour and a half doing the same. I was much more swept up in the story. I was worried about it being more of a shooter, since I perceive myself as bad at those, but I found once I gave it a chance the gameplay was fun and actually easier since it was more intuitive. Great job on improving what was already good, and thanks for the prezi to communicate your ongoing concern for your audience.

  • Kevin Green says:

    I love the game

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