Audio Transcript
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In today's fast-paced world
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learning something new every day has become the new norm.
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In order to have a sustainable approach to learning
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we need to be more mindful and intentional
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regarding where we put our energy and attention
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Hi,
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my name is Sonia Pupaza
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I'm a Field Enablement Enthusiast focused on developing the right content
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to enhance the performance of sales, consulting, and customer success teams.
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In this video, I would like to share with you a few things about microlearning.
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Microlearning is an approach to
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training characterized by bite-sized learning activities,
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designed for quick consumption,
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addressing a single performance-based objective, using a variety of formats
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short enough to keep a learner's attention focused from the beginning to the end.
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Learner dedicates less than 10 minutes to consuming content that
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is being delivered exactly where and when it is needed.
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When to use
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As the learner,
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you might have the time to learn something new
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in between activities that would occupy a large portion of your time,
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between meetings, during breakfast, while walking, running, after a long day of work
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or when you need it.
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For example,
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while you are in a call with a customer or when you need to clarify a concept
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or learn how to use a tool.
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As the content creator,
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you would need to identify when your piece of content will be consumed
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so you can decide what to create.
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Should it be an audio file, a podcast, interview, video, infographic game,
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or just a pdf file
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From the developer's perspective:
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Think about where it is most likely for your content to be consumed:
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Is it content that
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would be used as a cheat sheet by the sales team during calls with their prospects?
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Is it a software simulation that would be most likely consumed on a desktop?
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Is it a skill training video that will be seen on a mobile device and so on?
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What would be the benefits of using microlearning?
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For learners. It supports self-paced learning.
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Learners can consume as many pieces as the time and the attention spans permit,
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Enables personalized learning content: content can be consumed when they need it,
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where they need it.
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Improves knowledge retention: as it can be
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revised and revisited and repeated easily.
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Boosts the application of newly acquired knowledge
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and increase immediate performance as it can be consumed at the time of need.
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They can train more frequently as short activities
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can be easily integrated into their everyday activities.
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From the developer's perspective:
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It reduces the time to deployment.
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The content of a course can be created in small bites that can be published
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as
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they are produced, no need to wait until the entire learning plan is produced.
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It is easier to repurpose content and use existing materials.
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It is easier to update and replace outdated information.
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It can combine different types of microlearning to enhance learner engagement,
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video audio games, quizzes, articles, simulation,
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Better analytics and learner tracking are available
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well, depending on the platform,
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they use developers or their managers
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can track content consumption more accurate,
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compare learners results across department locations or time
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From an organization's perspective
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Microlearning can be realized easily internally, with existing
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tools, without the need of investing in new tools
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unless they want to make it even better,
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It is more affordable since the course preparation and deployment are
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less time consuming, it helps reduce the cost of training,
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The information is standardized, all the employees receive the same training.
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It can be easily adapted to the needs of specific groups
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using different pieces of content.
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The content can be repurposed: for example,
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from training around a new product launch
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you can cherry-pick items to include in an onboarding training.
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As you can see, a content developer can choose from several types of
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microlearning.
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When designing a learning plan
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the art is to identify what type of content would better address a need
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and serve learners where they consume it and when they need it.
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If they need data then visuals would work best,
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if they need strategy information, audio might be enough,
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if they are looking for the latest news, reading an article could serve it best,
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while for learning how to use a tool, video-based content is highly desired.
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Gamification is how the learners get engaged
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and how their knowledge retention is increased.
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Whether you are a content designer or a consumer of learning content
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I hope I brought some sort of clarity on what is microlearning,
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the benefits and different types of microlearning,
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awareness about how and when it might be consumed.
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Microlearning is part of our everyday life,
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so we all need to be more mindful of
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what we consumed and how it impacts our development.
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Thank you for watching.