Audio Transcript Auto-generated
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i g T International Game Technology is a world leader
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in gaming.
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They employ over 12,000 people worldwide on operating over 100
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countries. They're involved in digital gaming, casino games, lotteries and
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sports. Better.
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Like many of its competitors, I d t aligns its
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CSR with the U.
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N. Sustainable development goals.
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They identify four areas of focus which incorporate nine of
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the U.
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N 17 goals.
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We're focusing on advancing responsibility through this initiative.
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GT aims to address the U.
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N s goal of good health and well being by
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preventing problem gaming, supporting responsible gaming organizations and preventing under
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age gambling.
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To further their vision, they address each of their hands.
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I GT has shown a commitment to the first game
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through the Let's Spread the word campaign Lottomatica in Italian
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branch of my duty to produce an underage gambling prevention
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to that traveled all over Italy, raising awareness of the
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issue. Their second principle is realized through their involvement with
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multiple agencies, charities, regulatory bodies, research organizations that support advocate
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and promote responsible gaming.
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In addition, I GT has created its own group of
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experts to monitor its progress and responsible gaming hold responsible
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gaming working group I Do too.
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Third focuses on their role in preventing problem gambling within
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their own games.
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They have included multiple tools for creating healthy gambling habits
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for their customers, including the time out function of self
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exclusion function and game limits.
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Online casino games incorporate responsible gaming monitors to inform players
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about their play habits.
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Players made aware of myths and misconceptions of gambling and
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ways to avoid common mistakes.
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In addition, my duty is an online gambling risk test
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the players can take to establish if they're likely to
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develop unhealthy gaming habits.
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On important focus of responsible gambling is actually did to
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protecting I GT employees.
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Adity runs two programs to support their employees.
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B to C and Gap.
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BTC is a mandatory learning training program designed for business
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to consumer contact Center employees provides player facing staff in
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Canada, India and the US with a curriculum tailored to
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the specific job responsibilities.
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A recent development in their employees facing content is the
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Game Awareness and Play Protection Training, which focuses on educating
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lottery and digital game designers.
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The program promotes an understanding of product related risks and
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considers opportunities developed safer and more sustainable.
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Games there is a disconnect between fostering responsible gaming for
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customers versus employees.
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Although I GT has a mandatory e learning program to
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prevent problems, gaming and all employees are required to sign
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in their employee contracts that they will not use I
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GT lottery or casino games, it is not nearly enough.
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It's strange that they have a model, which is we
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love our product.
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We play our products when they can't actually play their
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own products.
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It is referring to them playing as testing before release
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with no true implications.
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Studies have shown that the risk of problem gambling for
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employees who work closely with the products is much higher
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than the mere customer.
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I GT is mainly supplier, but they do have a
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small number of employees who work on the floor.
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Even if the employees are not on the floor there
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still more likely to use the products due to their
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knowledge of it.
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Workplace stress, hours of work and frequent exposure to gambling,
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marketing and promotions, or just some aspects that could influence
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problem gaining and employees.
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It is possible that employees could break a small part
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of their contract and participate in playing games or purchasing
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lottery tickets.
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Having them learn about the temptations of gambling and how
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to spot in consumers is not helpful.
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That's currently stands.
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If an employee were to admit to breaching their contract
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and have a gambling problem, then they could lose their
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job. I G does not have any measures in place
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for employee confidentiality and safety.
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We think they should implement a program where employees can
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come forward and receive free guidance, help and support without
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risk of termination.
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A plan like this could potentially allow employees to not
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follow in suit with the statistics of problem gaming and
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instead be leaders in mitigating the risk.
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I g.
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T have been awarded many certificates for the responsible gaming
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efforts, one of which, being an international certificate of accreditation
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rewarded by the Global Guidance Gambling group, G four aims
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to minimize the impact of gambling by promoting a worldwide
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accreditation and certification program.
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There are very few suppliers that have been awarded the
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certificate by G four due to the bar being set
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so high.
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This shows the I D.
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T are very determined to achieve a responsible gaming objective
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through organizational activities.
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Although individual casinos may hold accreditation similar to this.
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It does not always mean that their whole supply chain
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is committed to working towards the same responsible game and
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go. There appears to be very little.
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Information on these certificates actually mean anti legitimate.
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They are in comparison with other companies or certification programs
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when researching into competitors such as Kindred or Scientific Games
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Corporation. It is hard to make a direct comparison, but
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the certifications the i G T.
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Hold in order for us to really analyze their value
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to help us I.
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D. T.
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Could offer a yearly report on their certifications and a
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more detailed explanation off what they mean so that we
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can fully analyze their responsible gaming performance.
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In comparison with competitors, there is a lack of explicit
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specificity, and i GTs 2019 sustainability report in terms of
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responsible gaming.
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It seems strange there is no data outlining the outcomes
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of their initiatives.
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However, their competitors, kindred 2019 highlights present clear figures regarding
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responsible gaming on the outcomes of their actions.
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This shows that responsible gaming data as possible to provide
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and highlights I GT's lack of transparency with the results
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of their initiative and comparison, I GT have been able
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to present detailed accounts of their environmental measurements on clearly
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recognized the importance of doing so.
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It appears that the social aspect of responsible gaming is
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currently disclosed in a less transparent way.
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Although I GT has been a global leader in both
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gaming and the field of CSR, there's always room for
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improvement. We're happy to have learned what they have already
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done to take action and hope to see them implement
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more strategic ideas to boost their responsible gaming tactics in
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the future.