Audio Transcript Auto-generated
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So an error that I found very lacking is a
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direct immersion on the activity aspect.
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There's only a possibility to train your own flying room
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and make wizard pictures on a green screen.
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But these activities are very limited and I do think
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there's more potential of making it interactive.
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If the tour would include more interactivity using especially digital
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technology, it would be more attractive for the younger and
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newer audience as well.
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Um and especially as digital experiences can cite date the
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interest of younger audiences, according to um an article of
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Stateless Bellman and Shamil.
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So according to my interviewees, the maze from Goblet of
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Fire, it would be a very, very big conclusion to
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the tour, and what I came up with as an
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addition would be that it would be a good idea
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to broaden the tour by adding an interactive activity, like
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making it possible for the visitors to go through it
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as an additional improvement, especially if it would be a
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digital or maybe even VR way of doing it.
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I think it would be great for the younger audience,
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and it would really um kind of fill that spot
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of lacking in interactive immersion, especially on the full experience.
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So that was my video.
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Thank you for watching.