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6 team memers

80

Leave learner bored, likely with cognitive overload, and without new knowledge.

  • "a self-directed work-based process",
  • underlying all learning is a goal,
  • learners engage in activities, which tie to prior experience (i.e. context, association)
  • real-world practice, and failure.
  • project-based and student-centered (constructivism)

goal of eLearning should be to create engaging learning environments that interest the learner, challenge her to think and reflect, and to practice new skills.

So how can we ensure good eLearning?

practice of creating technology driven educational tools and content to help facilitate learning most effectively.

The process is based on the principles of instructional design and broadly consists of:

Low-effort and low-cost, yet high-impact strategies that we can use to improve usability, learning, and motivation.

  • add interactive elements, such as case studies, quizzes, and simulations,
  • multimedia, such as dynamic graphics, video, audio, etc.
  • clear learning objectives
  • logically organized content
  • provide relevant resources
  • reflection and monitoring

Tech solutions to engage community members:

  • Social networking (ex. Facebook and Twitter),

Bulk SMS phone texting,

  • Podcasting
  • Webinars, engaging presentations
  • Video and image sharing
  • Blogs and Wikis
  • Customized maps
  • Shared document
  • Screencasting

Use eLearning design strategies to make informal learning environments more engaging and, more importantly, increase learning.

Problems with traditional learning

Exploring eLearning

& Social Media

What is eLearning?

Technology driven educational tools and content to help facilitate learning most effectively.

"e"

What is Social Media and Web 2.0?

Why do so many eLearning material miss the mark - LEARNING?

Informal online learning environments,

  • social media and Web 2.0.
  • Mobile phones, CD, etc

WE create the content together.

Fundamental shift in way we create and share information online.

Acquiring new knowledge, behaviors, skills, attitides/values (KSAs).

Manuals, training guides, and PowerPoint presentations are converted to boring and eye-straining online 'page-turners'.

Simply reproduce traditional forms of learning -

virtual classroom

Lecture by expert -

student takes notes.

involves credit, testing, competition, and certifications.

Learning by Doing...

Goal of eLearning...

Good News...

rapid eLearnign tools have made it easier to create engaging learnign envorinoments.

eLearning Design

1. determining the current state and needs of the learner

2. defining the end goal of instruction

3. creating some 'intervention' to assist in the transition.

Not!

  • INFORMAL learning
  • spontaneous and unstructured
  • like wikis, blogs, or research

More specifically...

Good eLearning DESIGN!

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