Introducing
Your new presentation assistant.
Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.
Trending searches
Add in Some "Cubes" and Copy Many Lines To Make the Weave!
The Bevel Modifier allows you to round edges. Using a Bevel Weight you can control which edges will bevel and how much.
The curve distort tool bends objects along a curve or circle.
Texture mapping gives you a very flexible means of coloring/decorating your objects.
The Subdivision Surface Modifier (Subsurf for short) takes all your faces and divides them up. End result-- rounded corners, smooth finishes.
cgcookie.com/blender/cgc-courses/creating-a-pumpkin/
Recommended Tutorial - Modeling a Pumpkin
Modeling a Pumpkin by Jonathan Williamson
The Mirror Modifier allows you to mirror your work. It doesn't have to be over the axises. You can even mirror over planes at the angles of your choosing.
cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/
Recommended Tutorial - Blender Basics
Blender Basics by Jonathan Williamson
A special "Empty" Object can be set to an image. You can also set X-Ray mode and Transparency to see the image through your objects to reference.
Cthulhu was subtracted from the pumpkin.
Recommended Tutorial - Texture Mapping
Ridged
Stencil
www.youtube.com/watch?v=f2-FfB9kRmE
Smaller Version
of Pumpkin
=
Blender 2.7 UV Mapping by Darrin Lile
One way to color objects is assigning material and giving each material a color.
Cthulhu
-
The stencil was adjusted to follow the ridges of the pumpkin (so the pumpkin walls would be a consistent thickness for glowing)
Cthulhu was converted to a mesh and extruded to make a stencil. I then bent him around a circle to mimic the shape of the pumpkin.
Bezier Curves are a powerful, flexible way to create odd shapes and objects- 2D and 3D!
Cthulhu started some hand drawn doodles that I traced with curves
www.youtube.com/watch?v=Dut5qb3KR74
Recommended Tutorial - Mesh Modeling
The Modeling a Velociraptor series by Jjannaway3D
A tool to get where two objects overlap is called the Boolean Modifier tool (Using the "Intersection" Operation). Think of it like the Venn Diagram of Objects.
Meanwhile the Pumpkin MINUS the Cutter Opens Up the Pumpkin
The "Intersection" of the Pumpkin and My Cutter is the Lid.
A Modified Cylinder
Served as My Lid Cutter
I hollowed the pumpkin out (using a copy and scaled down version of the original)
A tool to subtract objects from one another in Blender is called the Boolean Modifier (Using the "Difference" Operation).
Riding the coattails of BlenderCookie's Jonathan Williamson, I modeled a pumpkin.
Modelling with Curves by BlenderNerd
vimeo.com/31973698
For color models, I export to x3d format
I assigned colors to each object.
More Details on My Blog!
tgaw.wordpress.com/2014/03/06/open-source-creating-a-breastfeeding-origami-owl-charm-with-blender-and-shapeways/
Using a picture, I created curves to outline the profile.
A Torus was added, sized, and rotated to complete the pendant
The rest of the Ornament Base is a series of standard objects
I put a Heart in my Weave and took the Intersection of it
=
-
=
The Cut Cylinder Minus A Cube
Copy the Arch and Flip
Minus Smaller Cylinder
Cylinder
The faces were extruded up to give the symbol height.
&
A Whole Line of Stitches
This presentation available online at:
http://prezi.com/ymqlgwjxt9sc/
The Pendant is based off the Public Domain "International Symbol of Breastfeeding" by Matt Daigle
The curves were converted to a Mesh and filled with Faces.
A modified version (The Mom kinda needed a neck) was traced with curves.
For single color models, I export to .STL
I used my own doodles as reference images.
Dial-O-Lantern is made three separate parts that print already assembled.
www.instructables.com/id/3D-Printed-Configurable-Jack-O-Lantern-With-Moving/
For modeling details, please visit my Instructables article.
I made a curve of how I wanted the ribbon
First I marked seams of places it made sense to "cut" the cat such as the legs.
Blender translated that to a map for me to decorate, which I chose to do in Gimp (like Photoshop)
For multi-color models, I export to x3d format
Public Domain Photo by Carol M. Highsmith
Zip the x3d file AND any texture images for uploading.
With curves, you can define a "Bevel Object" - a cross section. My cross section was made of two rectangles (so the ribbon would be hollow)
The wheels, cylinders!
The School Bus is ALL standard objects!
Even all the engravings are combinations of cubes!
The bus body, just two cubes!
The door-- a cube minus two smaller cubes.
The curve was converted to a Mesh
To give the bus a rounded look, it was beveled.
The ornament started as two Spheres-- a large one and a small one to make a hollow ornament
Added some faces at the "feet" of our ribbon.
All the features of the bus were "engraved"
-
To flatten the feet, a cube was subtracted from the ribbon
=
To attach the bus to the stud of the wine stopper, a cylinder was subtraced from another cylinder.
Only 1/16th was modeled.
I subtracted Cubes from my sphere to make one little wedge for modeling.
Text was added and then bent along the exact curve as the ribbon.
More details on my blog!
tgaw.wordpress.com/2014/10/14/open-source-making-a-school-bus-wine-stopper-with-blender-shapeways-and-niles-bottle-stoppers/
The text was converted to a mesh and then raised up (aka Extrude)
The windows, doors and archways all stemmed from cylinders and were subtracted from the ornament
Once carved, mirrors were used to make a full sphere again.
The flooring started as circles
"Cubes" were subtracted to make the aisles
Creative Commons Image by Jiuguang Wang
More Details on Instructables!
www.instructables.com/id/Library-of-Congress-3D-Printed-Christmas-Ornament/
Mesh modeling (aka Polygonal modeling) is the most common Blender technique at creating 3D objects.
Fun Fact: Only 1/4th of the Cat was modeled (and he/she started as a cube!)
Mirrors were used to make sure the cat was the same on the front and back
Then the cat was made nice and smooth. : )