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To date, design research has been influenced more by researchers than by designers, but this is changing rapidly.
Empathic design is about combining ambiguous approaches
like empathy, intuition, inspiration and subjective visions,
with user data and other sources of objective information.
Multi-sensorial, self-documenting tools given to the users, for studying material aspects of their lives and environments: objects, equipment, and their constellations in terms of colors and shapes.
The probe’s materials are typically communicative, visually interesting. easily approachable, and specially directed for the users.
Probes are used for inspiration, information, participation and
dialogue reasons.To be useful for design, it needs to be interpreted.
Collages provide a quick and intuitive summary of probes studies.
Design for the future experiences of
connected people, communities and cultures
All people are creative, but not all people become co-designers.
It depends on the level of expertise, passion and creativity
(doing, adapting, making, creating).
Researches need to learn how to offer relevant experiences to facilitate people’s expressions of creativity at all levels:
The participatory design framework can help us decide which tools and techniques are most relevant:
Is a way to fill the fuzzy front end with the ideas,
dreams and insights of the people who are to be
served through design.
The market-driven era is finally giving away to the people-driven era.
The professionals who understand people (whether designers or not)
will be the ones to lead design in the future.
Is more than the functional aspects of a product in use.
A product affects users experiences in 3 levels:
Rich experience information consists of 3 layers:
1. The actual situation (context and state)
2. Motivations, aspirations and feelings
3. Values, meanings, memories and dreams.
Different levels of knowledge are accessed by different methods:
Making people aware of their experiences and the many considerations that surround them
The rich experience information must be successfully communicated to the design team in order to effectively design people-centered innovative products.
The contextmapping procedure combines several methods
in order to generate rich experience information, and
it‘s composed of 6 stages:
Visual expression can support the processes of thinking, talking or storing.
Learning effects:
Persuasion: images need to have certain properties:
The AIDA principle:
A mindmap behaves similar to an infographic: it directly draws attention to the main topic and then branches off.
Can be used both for fast note-taking and note-making, or when a group of people want to develop a shared vision
Can be used across all the phases of the design process, from sketchy (evoking comments) to very detailed styles (convincing on facts).
A product design storyboard enables the reader to experience and reflect on the expressed ideas.
Design Research
Topography
based on visual representations of environmental spaces, it is a cognitive collage of the design research space, starting on 2006, but evolving dynamically.
People designing WITH people.
Experts designing
FOR people