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Transcript

THAT THING LARA CROFT

TYPE OF DOCUMENTARY

-interviews, observation-

interviews speak into camera.

-mixed- some interviews,

voice over (VoiceOfGod.

Narrative Structure

-sense of movement-

we see from production

to the end.

-single-strandard-talks

aboutone thing in

particular- focuses.

-closed- definate thesus

at end, the creation of

Lara Croft.

Camera Work

-framing-set to eyeline on interveiws.

-different types of shots-close

up/extreme close ups, more interesting

making very busy mirroring the games

camera work in the interviews.

-We can see game moving,

as if in the game, getting people

interested as they feel part of it,

audience excperience.

-Cam- fast pace,speed up,

spinning round,zooms in/out,

hand held tracking.

-Extreme close ups-in your face,like game.

Close ups-into zooming-on hands-along the

keyboards of women playing game-shows

she has skills to play too- not actual graphics

of game.

-pans across to reveal things,quality

of camera work changes,constantlymoving.

Mise En Scene

-the colours-green,dark colours-

showing action game in its colour.

-game footage in background on

interviews-audience experience

gives a taste-shows all fun

parts-get audience effection/

interest.

-moving background in

interview-superimposed.

-chiarascuro lighting-

reflects theyare into the action

game-makes them look

computerised.

-dark lighting-like world

of video game-portrayed to

anchor meaning of the game.

-game superinposed on

interviewrs face.

-women playing

contrasts against them.

-low key-relates to world of

video game-anchor meaning.

Archive Material

-show game footage-film

clips-Angelina

Jolie film-Tomb Raider.

-graphics of actual game.

-cutaway of archive

material-maps

featuring Lara Croft

music bed upbeat-Camera

is tilted-(canted shot).

Editing

-lots of fast cuts to game footage-

shooting,jumping,killing tigers.

-fast pace of game footage

showing best bit-making

more appealing to

audience.

-interviewer says she can

do some-thing+camera

cuts to an image/shot

of game footage.

-screen of old fashioned video

screen-using canted shot(dutch

tilt) of interviewing by superimp-

osing+framing(CA).

-cutaway-transition-activity

from the actual game close up

of controller.

Sound

-up best,energetic music/sounds

from game itself-(non-diegetic

-diegetic sound of interviewee

speaking over game footage.

-non-diegetic-fast pace-feels

like we are following-like game

material.

-when tone changes-music

changes e.g from how active+

incharge she is.

-music bed-anchors meaning

of what is being disscussed

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