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-interviews, observation-
interviews speak into camera.
-mixed- some interviews,
voice over (VoiceOfGod.
-sense of movement-
we see from production
to the end.
-single-strandard-talks
aboutone thing in
particular- focuses.
-closed- definate thesus
at end, the creation of
Lara Croft.
-framing-set to eyeline on interveiws.
-different types of shots-close
up/extreme close ups, more interesting
making very busy mirroring the games
camera work in the interviews.
-We can see game moving,
as if in the game, getting people
interested as they feel part of it,
audience excperience.
-Cam- fast pace,speed up,
spinning round,zooms in/out,
hand held tracking.
-Extreme close ups-in your face,like game.
Close ups-into zooming-on hands-along the
keyboards of women playing game-shows
she has skills to play too- not actual graphics
of game.
-pans across to reveal things,quality
of camera work changes,constantlymoving.
-the colours-green,dark colours-
showing action game in its colour.
-game footage in background on
interviews-audience experience
gives a taste-shows all fun
parts-get audience effection/
interest.
-moving background in
interview-superimposed.
-chiarascuro lighting-
reflects theyare into the action
game-makes them look
computerised.
-dark lighting-like world
of video game-portrayed to
anchor meaning of the game.
-game superinposed on
interviewrs face.
-women playing
contrasts against them.
-low key-relates to world of
video game-anchor meaning.
-show game footage-film
clips-Angelina
Jolie film-Tomb Raider.
-graphics of actual game.
-cutaway of archive
material-maps
featuring Lara Croft
music bed upbeat-Camera
is tilted-(canted shot).
-lots of fast cuts to game footage-
shooting,jumping,killing tigers.
-fast pace of game footage
showing best bit-making
more appealing to
audience.
-interviewer says she can
do some-thing+camera
cuts to an image/shot
of game footage.
-screen of old fashioned video
screen-using canted shot(dutch
tilt) of interviewing by superimp-
osing+framing(CA).
-cutaway-transition-activity
from the actual game close up
of controller.
-up best,energetic music/sounds
from game itself-(non-diegetic
-diegetic sound of interviewee
speaking over game footage.
-non-diegetic-fast pace-feels
like we are following-like game
material.
-when tone changes-music
changes e.g from how active+
incharge she is.
-music bed-anchors meaning
of what is being disscussed