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Story about Henry Dorsett Case, that used to be a "cyberspace cowboy" his job was to hack into corporation databases.
Plastic surgery: computerized heart,
"cybernetic eyes" = dehumanized.
technological viruses (not a computer virus),
that affects the behavior of the people using technology
Ability to "jack in" to the cyberspace and the hallucination world within it that's called the matrix.
This was done by:
Microchips implanted behind their ears,
decks, goggles, electrodes. Anything that can link their brain to cyberspace. For 24/7 entertainment.
The body was seen a piece of meat, the real interesting world was imbedded in the world wide web. So real that the hacker could feel pain and even die.
= addiction
"Simstim" (Simulation/Stimulation), connect to another persons mind.
An utopian world = peace,
as perfect as it can get.
Captain Janeway can "shut down" the holodeck, she knows that it is not real.
The future explored in cyberpunk become our reality
Classic cyberpunk: about people stuck on Earth with advanced technology, no mystery left to discover, and restricted freedom due to governments and corporations. Instead, 'punks' go deeper into cyberspace, and cybercrime is an issue.
Janet uses the fiction
world of Star Trek as an
example of an Utopian world,
and discusses it's technologies.
"Holonovel"
Light speed travel, medical tricodes, photon weapon, holodeck, their starships.
"Commerce is our goal here at Tyrell. More human than human is our motto"
The idea of "the Matrix" in the Matrix movie, compared to Neuromancer, is that the people are not aware that they are connected and a part of to the matrix.
Replicants - engineered humans with artificial intelligence, used as machines to protect, serve, and for pleasure. But - begins to evolve personalities, feelings and awareness.
What's the line of being human?
People are made by and for the machine, thus the humans have lost the war with technology, but we are not aware of it.
Mannequins and toys are also produced, to serve
the society, but are they less human than the replicants?
Earth is in ruins, only the misfortune are left on Earth.
all humans are artificial
Novels and movies where people are dehumanized and addicted to technology and something unreal.
Is a world that represent a worst case scenario; undesirable way of living.
"Brave New World" (1932) by Aldous Huxley
Substitute for storytelling: uses 'feely' effects.
The cyberpunk movie,
"Neuromancer" (1983),
Where people connect their brains
to "cyberspace", and you can enter other peoples fantasies
= Addicton "jacking in".
Players can even find nanomachine enhancements, giving you superhuman abilities like night vision, speeded healing, and even Matrix-style jumping capability.
The "cyberpunk movement" begun in the 1980's, inspired by the punk genre within music; Sci-Fi writers wanted to do something different.
The game rewards exploration and creativity when it comes to solving its many situations; you can finish the game without killing anyone if you wish (by using stealth and sneak around enemies)
He explored what today is the Internet
The world is in chaos (illuminati created a virus, called Grey Death), and your job as the role of JC Denton, the newest active agent of UNATCO, is to fight terrorists.
Cyberpunk novels/movies explores future worlds with very advanced technology, such that humans are connected to them.
A iconic example is William Gibson’s Neuromancer
Janet Murray discusses the
power of narrative in media, and explores the possible danger and fears regarding technology; will we be able to distinguish between reality and imagination in the future?
She believes that if digital media
will succeed to speak to us in the same way as old written story;
we will not be lost in the cyberspace, we will instead learn what it means to be human, as we have done up until now.
"Make certain one of your light/medium members has a cyberspace deck installed. You’ll need a deck to access cyberspace."
The story is that's taking place in 2026.
"Punks", an Anti-corporate resistance (the character) are fighting "corp" forces after a series of wars, where Corporations have ended up as is in charge of everything. There is no more governments. It's up to you and your friends (multiplayer game) to bring order to the society.
Since the breakthrough in the 1980's,
The holodeck technology is not connected to the brain in the same sense as the matrix, it's only a product of our imagination - like a novel (we can keep a distance if we want)
Holodeck
Janet Murray is exploring the consequence of the emerging of technology and humans,
but she also empathizes the good outcomes.
In the holodeck, it's a safe way to face our inner desires, emotions, fears and fantasies; without the confusion of what's real or not.
and
Cyberpunk
VS.