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Moseley, Culver,

Whitton, Piatt

  • construct own understanding of the game environment
  • provide stimulus for puzzle solving / goal for learning
  • support social collaboration

"massively distributed puzzle pieces were tracked down... by individuals, but analysed by the group"

motivation

in ARGs

implications for education

Practice

Theory

pure ARG

Emerging

Traditional

Operation: Sleeper Cell

Viola Quest

Moseley (2008)

motivators

low tech needs

Great History Conundrum

constructionist

r e f l e c t i o n

Savery & Duffy, 1995

  • problem solving at various levels
  • progress through the game / rewards
  • narrative
  • regular delivery of new challenges
  • large active community
  • influence on outcomes
  • light technology reliance

ARGs

Whitton (2009)

for learning

low

high take-up

problem solving

motivators

demotivators

  • difficulty getting started
  • stuck: no path forward
  • unfairness / no trust
  • lack of interest

social collaboration

  • completion
  • competition
  • narrative
  • puzzle solving
  • community
  • creativity

The Neverending Uni Quiz

goals for learning

collective intelligence

McGonigal 2008

elements

of ARGs

C.o.P.

simple

clear aims

participants

competition

motivation

participation

engagement

+story +puzzles +levels +creativity

+competition +puzzles +achievement +stages +narrative +creative +community

demotivation

-slow

-unfair

-unclear

-undemanding

-too demanding

autonomy

assessment