Moseley, Culver,
Whitton, Piatt
- construct own understanding of the game environment
- provide stimulus for puzzle solving / goal for learning
- support social collaboration
"massively distributed puzzle pieces were tracked down... by individuals, but analysed by the group"
motivation
in ARGs
implications for education
Practice
Theory
Emerging
Traditional
Operation: Sleeper Cell
Viola Quest
motivators
low tech needs
Great History Conundrum
constructionist
r e f l e c t i o n
- problem solving at various levels
- progress through the game / rewards
- narrative
- regular delivery of new challenges
- large active community
- influence on outcomes
- light technology reliance
ARGs
for learning
problem solving
motivators
demotivators
- difficulty getting started
- stuck: no path forward
- unfairness / no trust
- lack of interest
social collaboration
- completion
- competition
- narrative
- puzzle solving
- community
- creativity
The Neverending Uni Quiz
goals for learning
collective intelligence
C.o.P.
competition
motivation
participation
+story +puzzles +levels +creativity
+competition +puzzles +achievement +stages +narrative +creative +community
demotivation
-slow
-unfair
-unclear
-undemanding
-too demanding
autonomy
assessment