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"How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?"

http://www.flickr.com/photos/kkseema/2042946052

they push at boundaries

they

try

over

and

over

and

over

they

give

it a

try

http://www.flickr.com/photos/seandreilinger/959010447

from the time

we are very young ...

http://www.flickr.com/photos/wwworks/3039389897

Maria H Andersen, PH.D.

@busynessgirl

busynessgirl.com

The brain is

ready to learn

by filling in blanks

Surely, we can

take advantage of

this in adult learning

though it may require us to stretch our minds a little

they seek patterns

How DO

children

learn?

http://www.flickr.com/photos/smiles_for_you/409382195/

Babylonian

"Cheat Codes"

illustrations by

Mat Moore

children

think

learning

is fun

http://gwydir.demon.co.uk/jo/numbers/babylon/index.htm

http://www.flickr.com/photos/cmduke/3035453343/

61

2

http://www.flickr.com/photos/dinah/239650274/

Question that game designers ask themselves ...

- Dr. James Gee

60

5

and yet, children learn a remarkable amount before

they ever enter

formalized education

See if you can figure out Babylonian without the "cheat codes"

Think like a Babylonian

12

59

Revelation #1:

a simulation or a formal system where choices and rules are important

allows you to practice patterns and permutations of patterns

28

[ !?*!? ]

http://www.flickr.com/photos/seandreilinger/2187892869/sizes/o/

75

35

Technology is making "content" irrelevant. It's what you're able to do with the content that's important.

?

what is a

play involves a relaxed pace

freedom to explore

as adults, we perceive that

play is

"frivolous"

and non-

serious

"entrancing absorption"

there are

many

definitions

and

descriptions

what is

GAME

?

PLAY

http://www.flickr.com/photos/wjarrettc/2135222193/sizes/l/

When this happens, we begin to "groove" in the patterns ... to seek them out and to expect them.

Tombstone City

We tend to LIKE something if we are able to "see" the patterns in it

Not only can I still play this one,

I can get to higher levels

than I was able to as a child.

We've been trying all sorts of untested strategies to improve student outcomes for decades, with little or no forward progress.

If we're not careful,

we're going to take

ourselves out of

learning too.

Learning is not Linear.

Revelation #2:

But, in education, we

have taken "fun"

out of learning.

revelation #2

First Problem:

http://xkcd.com/657

http://www.flickr.com/photos/bobfoldsfive/2596985632/

Sorry bobfoldsfive, I am using this image without permission because I can't seem to log in to Yahoo to ask for permission. Please don't be mad!

sorting and packaging

what if LOTR was a

course or a textbook?

autopilot

Munchman

associative

integrative

intuitive

"common sense"

"Boredom is the brain casting about for new information. It is the feeling you get when there are no new patterns to absorb."

boring

- Raph Koster, A Theory of Fun

I can still play the video games I played when I was a child.

reflexes

running "scripts"

My students, some of whom can't seem to learn algebra, CAN seem to learn complex video games that require logic, memorization, and teamwork, and strategy.

Revelation #4:

http://www.flickr.com/photos/zen/241745451/

Revelation #3:

conscious thought

"Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug."

making lists

recalling facts

mathematical

assigning values

- Raph Koster, A Theory of Fun

where

do we want

our students'

brains to be?

the brain

functions

at three levels

of thinking

Unfortunately, most

formal education focuses on

surface-level learning

this is what

we could

(theoretically)

do in math

graph an inequality on a number line

absolute value

e.g. |-8|

finding points that

fit x+y=5

addition & subtraction of integers

Simulations

of the

Real World

graph an inequality on a number line

simplifying like terms

3x+4+2x-7

solving

one-step equations

x+3=6

Second Problem:

multiplication and division of integers

We give away the "cheat codes"

for the game (learning) up front.

You don't have to

"play" using a video game.

Immune Attack

simplifying like terms

3x+4+2x-7

This is what we do in math

(and I suspect your discipline is similar)

absolute value

e.g. |-8|

Non-digital Games

learning

multiplication and division of integers

^

addition & subtraction of integers

a game is a delicate balance between

boredom

and frustration

The Forbidden City

Third Problem:

Handy Tip

On linear learning paths,

students often get stuck

because of

one concept.

Inquiry-based Learning

Grammar Ninja

Darfur is Dying

"the best instruction hovers at the boundary of a student's competence"

Designing and using activities where students learn new concepts by actively doing and reflecting on what they have done. The guiding principle is that instructors try not to talk in depth about a concept until students have had an opportunity to think about it first (Hastings, 2006).

http://www.kwarp.com/portfolio/grammarninja.html

- Andy diSessa, Cognitive Scientist

Discover Babylon

Shift the "exploration"

to the students.

Tone Matrix

Places to Visit:

http://bit.ly/aAG7oX

http://lab.andre-michelle.com/tonematrix

IBL is great,

in theory, but ...

time-consuming

in reality.

Fourth Problem:

SimCity Societies

Second Life:

The Ultimate Simulator

http://bit.ly/9uhSJF

McVideo Game

what can

we do?

Factortris

So ...

Final thoughts ...

Peacemaker

why did

you go in to teaching?

Let's put play and fun back in education.

- Dr. James Gee, University of Wisconsin

Wired Magazine, 2003

http://www.mangahigh.com

Flower Power

fun

[Video games] tend to encourage players to achieve total mastery of one level, only to challenge and undo that mastery in the next, forcing kids to adapt and evolve.

the act of

mentally

mastering

a problem

was it ...

one solution

AHA moment =

the brain having fun

-Raph Koster, A Theory of Fun

http://www.pewinternet.org/Reports/2008/Adults-and-Video-Games.aspx

http://bit.ly/PlayLearn

http://www.vocabsushi.com/

some games get it just right

Math Baseball

http://www.funbrain.com/

4 in 5 young adults

half of adults

1/4 of seniors

who plays video games?

some games provide practice

Vocab Sushi

some games just make games lame

*disclaimer

Maria H. Andersen, Ph.D.

Twitter: @busynessgirl

busynessgirl@gmail.com

web: busynessgirl.com

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