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Domain, Field, Long-term Memory, Planning - Generative,
Serendipity
Multimodal Creativity
How does transitioning from a prose writing practice to a digital writing practice affect the writer, the practice, and the narrative itself?
Use HTML & Javascript to create a Hyperfiction.
(Hyperfiction located here: http://lyleskains.com/FW/Streams/index.html )
Creative Writing, Literature, Literary Studies, Electronic Literature, Media Studies
Writers, Critics, Scholars, Examiners***
Prose writer. Some early '90s experience with HTML. No exposure to e-lit. Not a gamer.
Domain, Field
Long-term Memory
Planning - Exploration
Chapter in a larger work. Themes of exploration, being lost, seeking a savior, adventure. Drawing on The Wizard of Oz.
Write, read, review.
Rhetorical Problem
Planning - Generative, Goal-setting
Reviewed hyperfiction written in Javascript & HTML from Andy Campbell, Alan Bigelow, others. Reviewed websites that made use of Javascript for functionality.
Viewed source code.
Broad readings at this stage:
How does transitioning from a prose writing practice to a digital writing practice affect the writer, the practice, and the narrative itself?
Draft story. Build a fantasy map (displayed online, through HTML & Javascript) that the digital reader can explore, unlocking the narrative (in hyperfiction - image + text) as they do. Explore functionalities of Javascript.
Rhetorical Problem, Planning
(generative, exploration, goal-setting)
The research consists entirely of the creative practice, with no critical output deemed necessary.
Creative artifacts and critical outputs are disseminated separately, while knowledge acquired from the creative practice informs the critical explorations.
Focus is the nature of creative practice, leading to new knowledge of operational significance for that practice. Results may be communicated in a critical exegesis without the creative artifact.
Creative artifact is the basis of the contribution to knowledge. This method is applied to original investigations seeking new knowledge through practice and its outcomes, disseminated through both the artifact and the critical exegesis.
Make "everyday" activities (e.g., creative practice) visible by applying a “special motive” to make them of “theoretic interest” (Garfinkel 1967, 37).
Semiotic approach to activities: treats the actual appearance of an activity (arguably the signifier) as evidence “documenting” that activity’s underlying pattern (that which is signified).
Retrospective, dependent upon memory ==> unfortunately fallible method
Often fails to offer insights into the cognitive processes of creation
*Clearly defined research question
*In situ observations & logs supplemented with
media specific analysis
(The blog post is online here:
http://lyleskains.blogspot.co.uk/2011/08/art.html )
So, instead of being able to use this image, I used it for inspiration (and not a little tracing), using its basic structure to create my clickable map.
Csikszentmihalyi 1996
Prose writing; increasing technical (HTML, Javascript), critical (e-lit), & contextual (digital works) knowledge.
Domain
Field
Person
The convergence of the knowledge and experience to make the mental connection and to recognize the significance of that connection, with the skills necessary to exploit the connection and produce a worthwhile outcome or artifact (Makri & Blandford 2012a, b).
Story outline, how to build the site, seeking images online for inspiration.*
Writing the story, building the site, constructing images, recording voiceover, seeking out music.
Evaluating and revising the text-produced-so-far.
Contextualizing work, practice, self within actual world, progress, etc.
In my image search, I found this image, which was highly inspirational, just the sort of thing I wanted to use (but could never produce my non-artistic self) - but it was the dreaded "All Rights Reserved."
Enters during the overlap between Planning and Monitoring.
Given that I have no visual artistic skills whatsoever, I planned to collage together a clickable fantasy map, similar to the one pictured, using Adobe Photoshop Brushpacks of map icons from deviantart.com.
Importantly, unlike flickr.com or Google Image Search, deviantart.com has
Long-term Memory, Planning (all),
Translating (all), Reviewing (all),
Monitoring, Serendipity
remain the same.
continuing to incorporate
knowledge gained from reading e-lit, reviewing critical literature, engaging in the practice.
is adjusting planned
story/site to new ideas, revisions.
entering into the project in the form of
external stimuli.
Link to this presentation:
Hayles 2002
grounded in relevant critical theory
Source code analysis
Literary theory
http://tinyurl.com/PBRmethod2016
remix
compound mediation
Kenneth Goldsmith
Mark Amerika
f
o
u
d
a
r
t
Henry Jenkins
Johnson-Eilola, et al.
"Uncreative writing" has "as many decisions, moral quandaries, linguistic preferences, and philosophical dilemmas as there are in an original or collaged work" (Goldsmith 2011, 119).
http://labs.dreamingmethods.com/changed/beta/
Creative Commons
Andrew Currah
Sinnreich, et al.
GNU
How does transitioning from a prose writing practice to a digital writing practice affect the writer, the practice, and the narrative itself?
How does appropriation affect narrative composition (process and narrative)?
Do effects vary according to material (e.g., image vs code)?
When does appropriation become (implicit) collaboration? Who 'owns' it in what proportions?
Rhetorical Problem, Reviewing
(evaluation), Serendipity
Lyle Skains
School of Creative Studies & Media
@lskains | r.l.skains@bangor.ac.uk
Working in multiple modes, particularly with easily transferable digital resources, can lead to an artistic practice of implicit collaboration.
Domain, Field, Long-term Memory,
Planning (all), Reviewing -Evaluation,
Serendipity
This implicit collaboration, shown to be widespread in internet gift economies, has significant implications for questions of authorship, ethics, and commercial economies.
@lskains
http://tinyurl.com/PBRmethod2016
Candy, L. and Studios, C., 2006. Practice Based Research: A Guide. Sydney: Creativity & Cognition Studios.
Csikszentmihalyi, M., 1996. Where Is Creativity? In: Creativity: Flow and the Psychology of Discovery and Invention, 1st ed. New York: HarperCollins, pp.23–50.
Finke, R.A., 1996. Imagery, Creativity, and Emergent Structure. Consciousness and Cognition, [online] 5(3), pp.381–93. Available at: <http://www.ncbi.nlm.nih.gov/pubmed/8906409>
Flower, L. and Hayes, J.R., 1981. A Cognitive Process Theory of Writing. College Composition and Communication, 32(4), pp.365–387.
Flower, L. and Hayes, J.R., 1984. Images, Plans, and Prose: The Representation of Meaning in Writing. Written Communication, [online] 1(1), pp.120–160. Available at: <http://wcx.sagepub.com/cgi/doi/10.1177/0741088384001001006>
Garfinkel, H., 1967. Studies in Ethnomethodology. Englewood Cliffs, NJ: Prentice-Hall, Inc.
Hayles, N.K., 2002. Writing Machines. Cambridge, MA: MIT Press.
Makri, S. and Blandford, A., 2012a. Coming Across Information Serendipitously : Part 1 – A Process Model [Open Access Version]. Journal of Documentation, [online] 68(5), pp.684–705. Available at: <http://discovery.ucl.ac.uk/1309396/1/1309396_Makri & Blandford - Coming Across Information Serendipitously (Part 1).pdf>
Makri, S. and Blandford, A., 2012b. Coming Across Information Serendipitously : Part 2 - A Classification Framework [Open Access Version]. Journal of Documentation, [online] 68(5), pp.706–724. Available at: <http://discovery.ucl.ac.uk/1341009/1/1341009_Makri & Blandford - Coming Across Information Serendipitously (Part 2).pdf>
Sullivan, G., 2009. Making Space: The Purpose and Place of Practice-Led Research. In: H. Smith and R.T. Dean, eds., Practice-led Research, Research-led Practice in the Creative Arts. Edinburgh: Edinburgh University Press, pp.41–65.
Creative Writing, Literature, Literary Studies, Electronic Literature, Media Studies
Writers, Critics, Scholars, Examiners***
Prose writer. Some early '90s experience with HTML. No exposure to e-lit. Not a gamer.
Chapter in a larger work. Themes of exploration, being lost, seeking a savior, adventure. Drawing on The Wizard of Oz.
Write, read, review.
Reviewed hyperfiction written in Javascript & HTML from Andy Campbell, Alan Bigelow, others. Reviewed websites that made use of Javascript for functionality.
Viewed source code.
Broad readings at this stage:
"Fanfiction sites have fostered a review culture where the process of writing is laid bare, and where the story is subject to constant updating, discussion, and revision in a way that is simply not possible with a print text (Thomas, forthcoming). The ability to publish stories online also contributes to the sense of ownership and investment fans have in the fictional worlds they write about" (Thomas 2010, p146).
Domain, Field, Long-term Memory,
Planning (all), Translating (all), Reviewing (all),
Monitoring, Serendipity
Flower & Hayes 1981, p.370
anna-terrible. 2011. childhood dreamspace map. deviantart.com. Web. 23 Apr 2012. <http://anna-terrible.deviantart.com/art/childhood-dreamspace-map-207434534>
Finke, Ward, & Smith in Finke 1996, p.388