Closing remarks of the
UOC UNESCO Chair in e-Learning:
VII International Seminar on
Mobile Technologies for Learning and Development
Barcelona, 6-7 October 2010
Closing remarks
- two days, seven keynotes, five demos, one plenary debate
- 80 attendees from 10 countries: US, Canada, Costa Rica, Colombia, Portugal, Spain, UK, Austria, Norway, South Africa
- more than 500 tweets and retweets in the backchannel
Common trends
- Mobile devices are engaging, specially for young learners...
- ...more specially when mixed with game based learning
- From very low range mobile phones to smartphones, ipads...
- ...but it is the scenario the one determining the mobile
- Typical projects and uses: second language learning, quizzes, polls
- Locals (final users) must be involved in the development of projects...
- ...or we are in the risk of becoming Troyan horses
- Failures are important, as a preliminary stage for success
Dissemination
http://unescochair-elearning.uoc.edu/blog/
http://archivist.visitmix.com/
(check for #eLChair10)
Thanks to Ismael Peña and César Córcoles
Jill Attewell
Mobilising technology for learning:
lessons from MoLeNET
- popular, convinient consumer technologies, ubiquitous handheld devices
- adult unemployed learners need retraining, young ones need training!
- mobile technologies are engaging, they can improve attendance, retention, achievement, flexibility, relevance, ...
- anywhere, anytime, just in time, just what I want
- mobile learning impacts on learning: i.e.
- recipe: capital invesment, shared cost funding, sharing, staff development, mentoring, practitioner led action research, supported project, local champions, ...
Steve Vosloo
mLearning in Africa:
lessons from the mLit project
- mobiles for literacy (7% of South Africa schools have libraries, 90% of young people have a mobile phone)
- literacy and technology paradox: "book-poor", "mobile-rich"
- 1 euro cent per chapter = affordable
- most digital reading and writing takes place on mobile phones
- word of mouth, peer learning, "competitive"
- key issue: content living in many platforms
- lot of engagement, feedback, comments
- mobile is a content monster, instant, always on
- a vry !ntstng stry
Dolors Reig
Open social mobile learning
- there is no digital divide (mobile devices reduce it)
- 50% of mobile devices will be smartphones
- in five years the best education will come from the web
- we are in the age of cognitive, social and creative surpluses
- open licenses are necessary, as well as net neutrality
- all work is derivative, all ideas are free...
- ...so we must opt for open platforms (android)
- microlearning, just in time, informal, DIY, ...
- mobile devices as the new agora for learning and participation
Miguel Nussbaum
Integrating technology and pedagogy in the classroom
- classrooms haven't really changed in the last 100 years, now we have laptops but we are still doing the same
- content, pedagogical models and new media and technologies
- but the teacher is still controlling the {black|white|smart}board
- we need to reach a participative literacy, change the dynamics
Fernando Moreira
A blended mobile learning model context oriented
- what is mobile learning?
- different visions for students and teachers
- there is no a specific pedagogy theory for mobile learning
- contents seem to be ready but, what about the learning context?
- learning place and activity determine content type
- content must be consumed in less of 10 minutes or becomes boring
- learner activities, time and place are logged
- ongoing project, future data will be analyzed
Thomas Putz
The project "mobile game based learning"
- targeted to young people (16-24)
- three different game templates
- different learner epistemologies, devices, ...
- 1) "fastest first!" => quiz component, based on TV contests
- 1) "the crisis!" => taking fast (and correct) decisions
- 2) "mogabal" => adventure game, avatars
- 3) "get real!" => pervasive, team based
- improved technology skills, teamwork, cooperation, social skills (including self confidence)
Mathew Kam
Mobile phones and language literacy in rural developing regions
- language learning games running on mobile phones
- multidisciplinary project
- goal: fluency in English => use cellphones to make education more accessible to public schools in developing regions
- no pre-conceived ideas about needs => exploratory study
- demonstrated significant post-test improvements on spelling skills
- pilot on voluntary use of cellphones for learning English
- local teachers involved in the curriculum design (Hindi => English)
- use of traditional Indian village games instead of Western ones
- problems: electricity supply, battery life / damage
- more content development is needed (not just learning words)
- "one size fits all" approach does not scale!
John B. Stav, Gabrielle Hansen-Nygård
Promoting interaction and engagement in education and training by the use of iPod/iPhone
- student response systems: support response, communication and interaction
- immediate feedback on how students are following a lecture
- it helps to identify wrong answers and provide explanations
- students are encouraged to discuss questions with each other
- do not change the way teachers teach, but complement it
Carolina Jeux
Mobile learning in Telefónica
- almost anything can be called mobile learning nowadays
- need to be more than a simple broadband provider, partnering in projects for transformating education and providing services
- from LMS to PLE through the use of mobile devices for pre and post learning, motivation and engagement
- synergy model that replicates VLEs to third parties, delivering content through mobile devices
- other services: alula365, mobile store for educational content
Claudia Aparicio
Requirements and opportunities for the development of a mobile learning strategy in emergent countries
- three main activities: educared.org, training teachers and promoting critical debate on education and ICTs
- past: SMS + WAP increasing attitude towards ICT, training needed for using mobile devices
- today: SMS, reducing cost of communication vs advanced services, closed communities
- latinamerican position: not that bad, 85% of schools have computers and internet access, 90% of people have mobile phones, 1 computer per 21 students
- future: from consuming to producing content, mobile learning as a useful tool for training teachers when combined with social networks
- three channels: SMS + WAP + web portal
- chat, communities of teachers, experiences and contents
Magí Almirall
Learning technologies in mobile scenarios
- what is distance learning? => learning without distances
- origins: living and learning together, pedagogy goes with you everywhere => mobility
- follow always a user centered approach methodology and design
- six ideas, six projects: myway, annotation, mobile classroom, mobile widgets, foreing language self assessment and campusproject.org
- scenarios determine devices and formats, even content
- in a mobile context you don't need all information at the same time
- learners are able to select alerts, widgets, ...
- mobile scenarios need more interactive contents, not just reading
John Traxler
Mobiles for learning in Africa.... too good to be true?
- no more cherry-picking, failed projects are also interesting
- thinking about the difficult, impossible, unconceivable projects
- is technology-selling a new Troyan horse for Africa? => damaging fragile local educational communities
- technology may have an embedded ideologies and pedagogies
- new, imaginative uses for mobile technologies (i.e. SMS)
- it's no longer top-down, it's actually outside-in
- consider sustainable projects first, then expect them to be good
- success is more about the human factor than the technology
- big state and government, philanthropy and social enterprises
- mobile technologies allow communities to share information and resources
Acknowledgements
we would like to thank:
- Generalitat de Catalunya
- Fundación Telefónica
- Casa Asia
- Antoni Ponce (UOC)
- Jordi Cornet (UOC)
and if you want more information:
http://unescochair-elearning.uoc.edu/blog/
catedraunesco@uoc.edu