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Closing remarks of the

UOC UNESCO Chair in e-Learning:

VII International Seminar on

Mobile Technologies for Learning and Development

Barcelona, 6-7 October 2010

Closing remarks

  • two days, seven keynotes, five demos, one plenary debate

  • 80 attendees from 10 countries: US, Canada, Costa Rica, Colombia, Portugal, Spain, UK, Austria, Norway, South Africa

  • more than 500 tweets and retweets in the backchannel

Common trends

  • Mobile devices are engaging, specially for young learners...
  • ...more specially when mixed with game based learning

  • From very low range mobile phones to smartphones, ipads...
  • ...but it is the scenario the one determining the mobile

  • Typical projects and uses: second language learning, quizzes, polls

  • Locals (final users) must be involved in the development of projects...
  • ...or we are in the risk of becoming Troyan horses

  • Failures are important, as a preliminary stage for success

Dissemination

  • UOC UNESCO Chair blog:

http://unescochair-elearning.uoc.edu/blog/

  • Twitter backchannel:

http://archivist.visitmix.com/

(check for #eLChair10)

Thanks to Ismael Peña and César Córcoles

Jill Attewell

Mobilising technology for learning:

lessons from MoLeNET

  • popular, convinient consumer technologies, ubiquitous handheld devices
  • adult unemployed learners need retraining, young ones need training!
  • mobile technologies are engaging, they can improve attendance, retention, achievement, flexibility, relevance, ...
  • anywhere, anytime, just in time, just what I want
  • mobile learning impacts on learning: i.e.
  • recipe: capital invesment, shared cost funding, sharing, staff development, mentoring, practitioner led action research, supported project, local champions, ...

Steve Vosloo

mLearning in Africa:

lessons from the mLit project

  • mobiles for literacy (7% of South Africa schools have libraries, 90% of young people have a mobile phone)
  • literacy and technology paradox: "book-poor", "mobile-rich"
  • 1 euro cent per chapter = affordable
  • most digital reading and writing takes place on mobile phones
  • word of mouth, peer learning, "competitive"
  • key issue: content living in many platforms
  • lot of engagement, feedback, comments
  • mobile is a content monster, instant, always on
  • a vry !ntstng stry

Dolors Reig

Open social mobile learning

  • there is no digital divide (mobile devices reduce it)
  • 50% of mobile devices will be smartphones
  • in five years the best education will come from the web
  • we are in the age of cognitive, social and creative surpluses
  • open licenses are necessary, as well as net neutrality
  • all work is derivative, all ideas are free...
  • ...so we must opt for open platforms (android)
  • microlearning, just in time, informal, DIY, ...
  • mobile devices as the new agora for learning and participation

Miguel Nussbaum

Integrating technology and pedagogy in the classroom

  • classrooms haven't really changed in the last 100 years, now we have laptops but we are still doing the same
  • content, pedagogical models and new media and technologies
  • but the teacher is still controlling the {black|white|smart}board
  • we need to reach a participative literacy, change the dynamics

Fernando Moreira

A blended mobile learning model context oriented

  • what is mobile learning?
  • different visions for students and teachers
  • there is no a specific pedagogy theory for mobile learning
  • contents seem to be ready but, what about the learning context?
  • learning place and activity determine content type
  • content must be consumed in less of 10 minutes or becomes boring
  • learner activities, time and place are logged
  • ongoing project, future data will be analyzed

Thomas Putz

The project "mobile game based learning"

  • targeted to young people (16-24)
  • three different game templates
  • different learner epistemologies, devices, ...
  • 1) "fastest first!" => quiz component, based on TV contests
  • 1) "the crisis!" => taking fast (and correct) decisions
  • 2) "mogabal" => adventure game, avatars
  • 3) "get real!" => pervasive, team based
  • improved technology skills, teamwork, cooperation, social skills (including self confidence)

Mathew Kam

Mobile phones and language literacy in rural developing regions

  • language learning games running on mobile phones
  • multidisciplinary project
  • goal: fluency in English => use cellphones to make education more accessible to public schools in developing regions
  • no pre-conceived ideas about needs => exploratory study
  • demonstrated significant post-test improvements on spelling skills
  • pilot on voluntary use of cellphones for learning English
  • local teachers involved in the curriculum design (Hindi => English)
  • use of traditional Indian village games instead of Western ones
  • problems: electricity supply, battery life / damage
  • more content development is needed (not just learning words)
  • "one size fits all" approach does not scale!

John B. Stav, Gabrielle Hansen-Nygård

Promoting interaction and engagement in education and training by the use of iPod/iPhone

  • student response systems: support response, communication and interaction
  • immediate feedback on how students are following a lecture
  • it helps to identify wrong answers and provide explanations
  • students are encouraged to discuss questions with each other
  • do not change the way teachers teach, but complement it

Carolina Jeux

Mobile learning in Telefónica

  • almost anything can be called mobile learning nowadays
  • need to be more than a simple broadband provider, partnering in projects for transformating education and providing services
  • from LMS to PLE through the use of mobile devices for pre and post learning, motivation and engagement
  • synergy model that replicates VLEs to third parties, delivering content through mobile devices
  • other services: alula365, mobile store for educational content

Claudia Aparicio

Requirements and opportunities for the development of a mobile learning strategy in emergent countries

  • three main activities: educared.org, training teachers and promoting critical debate on education and ICTs
  • past: SMS + WAP increasing attitude towards ICT, training needed for using mobile devices
  • today: SMS, reducing cost of communication vs advanced services, closed communities
  • latinamerican position: not that bad, 85% of schools have computers and internet access, 90% of people have mobile phones, 1 computer per 21 students
  • future: from consuming to producing content, mobile learning as a useful tool for training teachers when combined with social networks
  • three channels: SMS + WAP + web portal
  • chat, communities of teachers, experiences and contents

Magí Almirall

Learning technologies in mobile scenarios

  • what is distance learning? => learning without distances
  • origins: living and learning together, pedagogy goes with you everywhere => mobility
  • follow always a user centered approach methodology and design
  • six ideas, six projects: myway, annotation, mobile classroom, mobile widgets, foreing language self assessment and campusproject.org
  • scenarios determine devices and formats, even content
  • in a mobile context you don't need all information at the same time
  • learners are able to select alerts, widgets, ...
  • mobile scenarios need more interactive contents, not just reading

John Traxler

Mobiles for learning in Africa.... too good to be true?

  • no more cherry-picking, failed projects are also interesting
  • thinking about the difficult, impossible, unconceivable projects
  • is technology-selling a new Troyan horse for Africa? => damaging fragile local educational communities
  • technology may have an embedded ideologies and pedagogies
  • new, imaginative uses for mobile technologies (i.e. SMS)
  • it's no longer top-down, it's actually outside-in
  • consider sustainable projects first, then expect them to be good
  • success is more about the human factor than the technology
  • big state and government, philanthropy and social enterprises
  • mobile technologies allow communities to share information and resources

Acknowledgements

we would like to thank:

  • Generalitat de Catalunya
  • Fundación Telefónica
  • Casa Asia

  • Antoni Ponce (UOC)
  • Jordi Cornet (UOC)

and if you want more information:

http://unescochair-elearning.uoc.edu/blog/

catedraunesco@uoc.edu

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