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This theory by Propp has been re-applied to modern day narratives.
- Member of family leaves home/hero introduced
- An interdiction is addressed to the hero.
- The interdiction is violated/villain enters.
- The villain makes an attempt at reconnaissance.
- Villain gains some form of information about the victim.
- Villain attempts to deceive victim
- Victim falls for it and unknowingly helps the enemy.
-Villain causes harm to someone important to Hero, eg: family member/family member lacks or desires something.
- This misfortune or lack is made known.
- Seeker agrees to, or decides upon counter-action.
- Hero leaves home
- Hero is tested/interrogated/attacked- preparing the way for his/her receiving magical agent/helper.
- Hero reacts to future donor.
- Hero acquires use of a magical agent.
- Hero is transferred/led to the whereabouts of a particular object.
- Hero and villain join in direct combat.
- Hero is branded.
- Villain is defeated
- Initial misfortune is resolved.
- The Hero returns
- Hero is pursued
- The Hero then escapes or is rescued by someone else.
- The Hero returns and is not recognized.
- A false Hero attempts to claim rewards.
- A task is set for the Hero.
- The task is accomplished.
- The Hero is recognized.
- The False Hero or Villain is unmasked.
- The False Hero or Villain is punished.
- The Hero attains the reward (usually princess/object)