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Meet the cabal...

Arianna DeWinter

Order of Hermes

Jewish feminist

Goal: Take over Chantry

Winston

Virtual Adept

Technocrat enemy

Compulsive gambler

Jonas

Celestial Chorus

Catholic

Missing Mentor

Amnesia flaw

MC Jive

Hollow Ones, fatalistic

Addicted: Stimulants

University Allies

Reverse Design for WOD Games

Pre-generated plot-hooks instead of pre-generated characters adds personal hooks without taking away player freedom.

Salting

Con men would salt a mine with gold dust, small nuggets, etc. to get someone to think it was a rich vein and buy the claim...

Character History

Missing mentor

Technocrat Enemy

University allies

A character's mentor was brainwashed by an NWO recruiter, the enemy of one of the cabal members. The only mystical belief he holds is a secret catholic faith, and even that is fading...

Merits, Flaws, Backgrounds

The head of the chantry is a Virtual Adept at Berkeley who took over recently, but before the PCs joined. They slowly learn that he's maintaining his power by selling his soul to the Nephandi.

Goal: Take over the Chantry

Explicit Motivations

Virtual Adept

Catholic

Group membership

Crooked Boss-Man

Brainwashed Mentor

Goal: Take over

the Chantry

Arianna

Design is now directed...

Technocrat Enemy

Winston

The players still have agency; all the hooks have to be "used up" but no particular character is required to have a particular hook; they

just have to design to them. Each character has to have a few of

them, though.

Virtual Adept

(cc) image by anemoneprojectors on Flickr

Catholic

Missing Mentor

Jonas

Some characters are more

connected than others;

but that's OK!

University Allies

MC Jive

The best Hooks and Opportunities are found

on character sheets:

Player-Character Stats:

  • Flaws (e.g. Enemy, Ward)
  • Merits (e.g. Boon, Mansion, Shattered Avatar)
  • Backgrounds (Allies, Influence, Contacts, Mentor)
  • Nature and Demeanor (Opportunities to reach or fall)

Character facets that are not stats:

  • History (character connections, locations, past deeds)
  • Goals (ideals, specific achievements)
  • Affiliation (Tradition, Clan, etc.)
  • Membership and Position (Cairn/Chantry, Sentinel/Sheriff/Deputy, etc.)
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