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App 1: Toontastic
App 2: Chocolate Chip Cookie Factory
App 3: Brain Quest
Synopsis:
Classroom/ Teacher Use:
Synopsis:
Classroom/Teacher Use:
- allows students to create their own stories.
- The app is FREE
Reviews:
- assist in teaching the story writing process
Reviews:
-able to draw, write, speak, and create original works.
- In this app students are presented with multiple choice questions based on Social Studies , ELA, Math, Science, Reading, Writing, and more content
- I would most likely use this app to fill time and keep students engaged in education while they are waiting for a new lesson, subject, or activity
Overall Rating : 4 Stars
Overall Rating: 4 Stars
- ELA, writing skills, and reading skills
- write scripts and create stories on the app
- used for ages 4-10 or grades K-4
- For grades 1-5
“This was the most fun I’ve ever had teaching my son everything from math to history. It really works like a game and makes children want to learn, fostering a bit of intellectual competitiveness as well as the relationship between learning and fun.” June 18, 2012
“This app is great for kids 5-9, we use this app at school, and enjoy it a lot. How to play: choose a setting from the pictures, choose your characters, move your character and record the voice. truly educational and fun.” -5 stars Nov. 8, 2012
- Rather than wasting time sitting at their desk or having social time, they can still be acquiring and practicing their knowledge of many subjects with this app
- share their works with the class or work together to create original works
- app is FREE (upgrade for $9.99)
- For each grade level the level of difficulty of the question increases
I think this app is great for students to use in and out of the classroom. It’s great to take up some free time to keep students distracted if they have finished their work early and it’s educational at the same time.
I think this app is great and really allows students to work with their creative side but still achieve a deeper learning of ELA.
“We downloaded the full suite last night and both kids (4 and 6 respectively) love it. Perfect for keeping them distracted but actually learning at the same time. It’s the first educational game app that I feel like they are actually learning from.” May 26, 2012
“My 5 year old daughter loves this! She had so much fun moving the characters around and picking the music. She was excited when she heard her voice recording too! Great app for any little creative genius!” -5 stars Nov. 7, 2012
Learning:
Standards:
Learning:
Standards:
by: Sarah Bonnell
- allow students to create their own stories or give them a topic they have to create a story around
UDL:
Standards - Common Core State Standards (CCSS)
-Subject: English Language Arts & Literacy in History/Social Studies, Science, and Technical Subjects
-Grade : Grade 2 students
-Strand: Speaking and Listening
-Domain: Presentation of Knowledge and Ideas
-Standard: 4. Tell a story or recount an experience with appropriate facts and relevant, descriptive...
-Standard: 5. Create audio recordings of stories or poems; add drawings or other visual displays to stories or...
-Standard: 6. Produce complete sentences when appropriate to task and situation in order to provide...
- the app incorporates so many different subject areas that it keeps the students interested and is less likely to seem repetitive or boring
- students must step out of their comfort zone and make a really creative piece of work
- there are different grade level options so the students can select which is most comfortable with them
Standards - Common Core State Standards (CCSS)
USA- ISTE: National Educational Technology Standards (NETS) for All Teachers (2011)
-Standard: 1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
-Performance Indicator: a. promote, support, and model creative and innovative thinking and inventiveness
- students must develop skills to work with the app
- I will introduce the app by creating one story together as a class on the SMARTboard or overhead.
- the students are timed and as the grade levels go up, the questions get harder so it involves some critical thinking and problem solving skills for the students as it becomes more difficult
- if a student is above their grade level, they can feel free to move ahead
- if the student is below grade level, they can work their way up to a comfortable grade level at their own pace
- Any student needing extra help may work with a buddy so they don't feel the pressure of creating a story and learning the new app by themselves.
- students can work together with other students to if they wish
Synopsis:
Classroom/ Teacher Use:
- used for mathematics and place value
Reviews:
- package orders of cookies based on place value
- use this app after place value had been introduced to the students
Overall Rating: 5 stars
- single cookies = 1 cookie
- stack of cookies = 10 cookies
- box of cookies = 100 cookies
- great way to apply what has been taught and work on fluency
“A very useful app with unique game play to work on different math concepts including counting, adding, etc and place value. Thanks to possibility to select difficulty level and math concept to practice, both my daughters (6 and 10) can play with this app. my 10 year old daughter is currently studying place value so this app is exactly what I need right now.” 5 stars Sep. 15, 2012.
- allows teacher to see if the students are really understanding the concept
-fill as many orders as you can before time runs out
-app is FREE
- I would have the students compete against one another and against themselves to improve the number of orders they can complete in the given time
I would definitely use this app in my classroom. It’s a wonderful app for place value and it is engaging while also teaching a very important concept at the same time.
- used for 1st-4th grade
“My students are going to love this. I like how the game doesn’t just entertain kids to get them to practice their facts and do math problems, it actually helps them learn and understand place value in a very intuitive way. the new online learning guide - especially the extension activities and blackline masters - is great for classroom use.” 4 stars Sep. 3, 2012
Learning:
Standards:
Standards - Common Core State Standards (CCSS)
Subject: Mathematics
Grade : Grade 2
Domain: Number and Operations in Base Ten 2.NBT
UDL:
- students will become more fluent in their understanding and use of place value
- addition, subtraction, multiplication, and division can't be done without understanding place value
Cluster: Understand place value. 1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases: a. 100 can be thought of as a bundle of ten tens — called a “hundred.” b. The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones). 2. Count within 1000; skip-count by 5s, 10s, and 100s. 3. Read and write numbers to 1000 using base-ten numerals, number names, and expanded form. 4. Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.
-For students with learning abilities below average I will allow this to be done in pairs or groups.
- this app helps create a good base knowledge to introduce more concepts with the idea of place value
- The multiplayer option makes this simple
- For students above the average level they make select the higher level of the app to begin