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http://goo.gl/XMgaJ

  • Build Capacity for self directed and mediated learning
  • Students play, earning badges and points to unlock "powers".
  • Powers are used to exercise autonomy in directing own learning.

Produce ATP or some other energy molecule

Acquire resources

Reproduce

Repair

Defend

Regulate movement of substances between the inside and outside

Communicate within

Communicate with the external environment

Create proteins (enzymes and structures)

Goal

Q.U.E.S.T.T.

A conceptual framework for unit planning, designed to support learners in constructing their own knowledge in a mastery learning system.

To become master of your destiny!

U

Understandings

Applying principles of (video) game design to instructional scaffolding

What do we need to Learn?

Preconceptions

Badges

Rules

Skill Points

Raids

Extensive rules: http://goo.gl/7P6Ew

  • Learners progress through Learning Q.U.E.S.T.T. levels

Earned per quest

Spent to acquire powers

Badges are earned for specific accomplishments / behaviors

E

T

Explore / Experiment

Some can be surprises!

"Hey, How did you earn that badge!"

80%

  • Mastery system - Failure is a valid way to explore and get feedback before trying again

Take a Pause

Team Boss Raids

  • 85% for all
  • bonus skill point for the level

Research

Learning activities

Axioms

  • Reflect
  • Communicate
  • Learning process & progress
  • Flipped Resources
  • Problem sets
  • Simulations
  • Case studies
  • Readings
  • Labs

Package in a Google Flip Stack

http://goo.gl/cwS7sM

  • Collaboration on all tasks is encouraged, but you must face the boss level alone.

Structure as Missions

  • Collect: Goal is to collect/harvest x resources.
  • Puzzle: Goal is to solve a problem (might also be called a Code Cracker Quest).
  • Share: Goal is to share x resources.
  • Drama: Goal is to enact a system or behavior.
  • Conquest: is to capture a territory or resource.
  • Spy or Scout: Goal is to observe and gather information and report back.
  • Research: Research a question and return with the answer. This research might take any number of forms, from questioning friends and teachers for viewpoints to reading and more.

Q

  • Engages via incremental challenges

Question

These accumulate

  • You choose when to face the boss level
  • Learning should be compelling

An open-ended question requiring a complex answer

How would you design a better cell?

Reluctant Reader + Pokemon = 1 Grade level / 1 Month

Mastery Targets

  • Failure is a valid technique

Progression Based on Mastery

Many different models. The one below inverts the traditional grading scale.

  • Progression can be leveled

S

T

Synthesize

Not because the class is ready to move on.

Take the Challenge (Test)

  • Supports
  • Differentiation
  • Learner independence
  • Collaboration
  • Reflection
  • Inquiry

Address the driving question

  • Apply
  • Create
  • Interpret
  • Design

Performance Task

The one in this prezi is designed to personalize learning

3 Badges

8 Badges

Explorer

Scout

Cost: 2 Skill Points

Cost: 5 Skill Points

Able to explore additional resources, sharing summaries with classes, in lieu of 30% of the explore phase.

Able to direct own learning during explore phase (readings, special task, videos and practice problems optional). Presents resources used, a learning product, and 80% on unit quiz to level.

Flipped

Moving aspects of teaching, typically lecture/ direct instruction, into the homework space, while moving practice and application tasks back into the classroom space.

resources & models

https://sites.google.com/site/udsdedtech/video/flipped-instruction

10 Badges

3 Badges

8 Badges

Tinker

Enables differentiation in gamified classroom

Cost: 2 Skill Points

Alchemist

Cost: 2 Skill Points

Cost: 5 Skill Points

Lore Master

One level of Oracle, Alchemist, or Explorer

or

Two levels of Tinker, Spirit Guide, Scout each

No Powers

Able to create models, artifacts of experiments, and demonstrations, sharing with classes, in lieu of 30% of the explore phase.

Able to direct own learning during explore phase(readings, special task, videos and practice problems optional). Presents resources used, an interactive learning product, and 80% on unit quiz to level.

The Lore Master directs own learning and may develop alternative ways to demonstrate mastery of learning objectives. No Longer needs to take unit quizzes.

Digital Classroom Space

Avatars made with

http://tektek.org/dream_avatar/

http://3dgamelab.com/

8 Badges

3 Badges

Oracle

Spirit Guide

Cost: 5 Skill Points

Cost: 2 Skill Points

Able to peer mentor/coach mini lessons, in lieu of 30% of the explore phase.

Able to direct own learning during explore phase (readings, special task, videos and practice problems optional). Designs and leads series of interactive lessons for the class, and 80% on unit quiz to level.

http://goo.gl/b3jM1

Click Me for resources and narrative

@pvinogradov

https://plus.google.com/+PhilipVinogradov/posts

Follow / Connect

Contact me

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