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APP development

  • become famous quickly, then disappear quickly
  • Unity AR
  • markless (no more traditional black-white mark)
  • multiple mark
  • fast, accurate
  • occlusion could be up to 50%
  • feature extraction patent
  • low cost

Feature

  • Shuriken Particle System (game class)
  • module, group, curve editor
  • Path Finding
  • Nav Mesh
  • Nav Mesh Agent
  • Off Mesh Link (jump over river)
  • Scene Occlusion Culling & LOD
  • Light Probes (light detection)
  • query light map
  • Flash
  • deploy to flash player
  • Google Chrome native cloent deployment
  • Unity 3D Book
  • 跨平新書介紹New book
  • Substance (dynamic procedure texture)
  • Maya 3DSMAX built-in
  • small data size

What?

Why rhythm game?

  • high profit
  • lower technical difficulty

跨平台Game Dev Tool

Mobile - MMO

Cross Platform

Unity 3D

Theia (2009)

Failure

  • lack of composer
  • crap interface

Enhancement

  • fine-tuned interface
  • illustration

Mozarc (2010)

Failure

  • agents controlled
  • difficult maintainance of arcade
  • The laws (from A-bien in jail) kill arcade

Rayark

Feature

  • mobile app
  • excellent original music (professional composer support)
  • fine-tuned interface
  • new era agents: iTunes

Unity 3D in 2D game?

  • 2D object:
  • sprite
  • font
  • frame-based animation
  • ex2D plugin offer:
  • sprite
  • layer: alpha blending, add, etc
  • font
  • two-color fonts
  • BMFont
  • sprite animation
  • frame-based
  • Atlas editor
  • sprite in a texture
  • # GUI Border
  • # Layer Manager

Scrum development

  • sprint then get user feedback
  • develop with Unity 3D, including Unity 3D tutorial, 2 week!!!

Refinement

  • tempo point radius
  • tempo error timing
  • 3 type tempo animation

Community

  • Game Center
  • X Unity Native CAll
  • O Unity 3.5 built-in
  • OpenFeint
  • Unity Plugin
  • Facebook & Twitter
  • Prime31Plugin
  • $60 USD

issue

  • huge market share
  • god damn hardware difference
  • APK < 50MB, expansion file < 2GB
  • Unity 3D solution: Asset Bundle
  • No directory structure, sucks!

Cytus (2011)

texture compression

  • X. ETC (GLES standard)
  • lack of alpha channel
  • 1. DXT (nVidia)
  • tablet
  • 2. ATITC (Qualcomm)
  • HTC, Sony
  • 3. PVRTC (PowerVR)
  • Samsung, Motorola

Android, evil green robot

platform specific

  • X multiple APK
  • X package every texture compression format
  • O different asset bundle

target

  • iPhone4 -> smooth
  • iPhone 3GS & iPad 1 -> ok

music issue

  • MP3 192kbps
  • codec cause delay
  • hardware buffer delay

iOS, the religion belong to Steve Jobs

texture compression

  • PVRTC
  • (2^m)*(2^n) limitation
  • size become 1/8
  • crap quality
  • PVRTexTool
  • better quality & smaller size
  • iPad1
  • higher resolution, lower memory
  • compress sprite animation only

Performance

  • remove pixel shader
  • reorder texture atlas
  • Instentiate() is slow
  • object pool

Model

  • Suenaga Mirai
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