Trolley Car Level
A Game to Teach Philosophy
- level 3
- classic example
- puts player in a lose-lose situation
- save 1, kill several or save several, kill 1
- OR not participate at all
- each philosopher acts differently
Kantian
- acts are inherently good or bad
- murder is always bad
- won't kill anyone, even if it means others will die
- might look for an impossible way to save everyone
Utilitarian
Objectivist
- maximize happiness/goodness
- save the most people possible
- even if a few have to die to save many
- self interested
- absolutist
- 50 shades of gray
- what WOULD the objectivist do?
Level 1
The Goal
So Far..
- practice movement
- first instructions for philosophy
- first minion
- opportunity for coins
To understand the major differences between three philosophies
Kantianism
Objectivism
Utilitarianism
Ideally it will be subtle.
Philosopher animals.
- general story
- tutorial
- level 1
- idea for level 3(trolley 1)
- models for philosophers
- mechanics
The Gist of the Game
- 2.5D platformer
- objects modeled in blender
- levels assembled in unity
- choose a philosophy at the beginning of game
- gain and lose followers based on consistency
- levels set up "trolley car problems"
- every 3rd level
Issues, halp
Trolley Car Problems
- ethical theory thought experiments
- used to find the limits of theories
- seemingly unrealistic situations
- many, many variations
- no title
- story needs micro/macro aspects
- the objectivist says trolley car problems are unrealistic and thus a moot point
- but noone knows when they are in a trolley car situation
Create a game to teach people about philosophy.
classic example
variations
A trolley car is moving along a track. You are standing on a bridge overlooking the track. You see there is a child tied to the tracks and the trolley car is on the way to hit the child. It will definitely kill the child if the trolley hits it. you notice that there is a lever next to you. Switching the lever will cause the trolley to change tracks and not hit the child. However, the new track goes right off a cliff and kills everyone on the trolley. What do you go?
- the child is an old person
- the child is your child
- the trolley is full of old people that were going to die anyway
- the trolley is full of your friends
- the child is a really fat person
- etc.
The Team
Challenge accepted
thanks for listening
- Debra
- legendary game designer
- philosophy student
- artist
- Juan
- programmer
- game designer
- loves llamas
- Gorbear
- teacher
- crazy
Mechanics
- score matrix
- minion control
- minions are a function of score
Score
minion control
Tutorial
Models
- in each level all possible actions are evaluated
- points are given depending on what philosopher you are
- ex: Utilitarians want to rescue minions more than they want coins (level 1)
- after each level player score out of the total score determines minions for next level
- player is able to control the philosopher as well as any minions he/she collects
- gain minions if you impress them with your consistency
- control one at a time
- use them to accomplish tasks
- bring through goal at end of level, if philosopher would do that
sketched and modeled by me (yay!)
- introduce player to story
- practice movement
- choose a philosophy
The Kantian
The Objectivist
The Utilitarian
Minions (papoy!)