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Design

Fun

Short Term Goals

  • To plan to the final goal
  • To provide motivation & satisfaction at intervals

Long Term Goals

Games need Balance

Rules & Constraints

  • World
  • People
  • Scenarios
  • Interaction
  • Flow
  • Immersing yourself into another world/character
  • Achieving goals
  • Beating the other person
  • Learning
  • Hope
  • To win
  • To avoid losing
  • Play as long as possible
  • Achieve the highest score
  • To “Beat the Game”
  • Limits behaviors
  • Structure game activity
  • Equality and fairness
  • Play a game = Accept the rules

A Puzzle is

NOT a game!

Design

What is Media?

  • You are a _____
  • In a ______
  • Trying to _____
  • Text
  • Images
  • Audio
  • Video

Thank You!

Questions?

Anatomy of a Choice

A Simulation is

NOT a game!

Competition & Conflicts

  • Play against another player (competition)
  • Play against the system (obstacles)
  • Play on a team (cooperation)
  • What happened before the choice?
  • How is the possibility of choice conveyed?
  • How did the user make the choice?
  • What is the result of the choice?
  • How will it affect future choices?
  • How is is the result of the choice conveyed?

So you want to be

a game designer?

Jared Bendis

Game Design Faculty -

Cleveland Institute of Art

Creative New Media Officer -

Case Western Reserve University

Is it fun?

Designing an Educational Game?

What Is A Game?

Choose your Own Adventure

  • What is this game is about?
  • Content
  • What does this game teach?
  • Learning
  • Who is this game for?
  • Audience
  • How do I play?
  • Mechanics
  • What did I learn and How do I know?
  • Assessment

http://jaredjared.com/LunchOut/

The Map

My First Computer

Decision Tree

Zork

Let's Play Zork

http://thcnet.net/error/index.php

Sample Zork Commands

  • N, W, E, W
  • Up, Down
  • Look, Inventory
  • Take, Open, Drop, Move
  • Read, Examine
  • (Now discover more!)
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