Design
Fun
Short Term Goals
- To plan to the final goal
- To provide motivation & satisfaction at intervals
Long Term Goals
Games need Balance
Rules & Constraints
- World
- People
- Scenarios
- Interaction
- Flow
- Immersing yourself into another world/character
- Achieving goals
- Beating the other person
- Learning
- Hope
- To win
- To avoid losing
- Play as long as possible
- Achieve the highest score
- To “Beat the Game”
- Limits behaviors
- Structure game activity
- Equality and fairness
- Play a game = Accept the rules
A Puzzle is
NOT a game!
Design
What is Media?
- You are a _____
- In a ______
- Trying to _____
Thank You!
Questions?
Anatomy of a Choice
A Simulation is
NOT a game!
Competition & Conflicts
- Play against another player (competition)
- Play against the system (obstacles)
- Play on a team (cooperation)
- What happened before the choice?
- How is the possibility of choice conveyed?
- How did the user make the choice?
- What is the result of the choice?
- How will it affect future choices?
- How is is the result of the choice conveyed?
So you want to be
a game designer?
Jared Bendis
Game Design Faculty -
Cleveland Institute of Art
Creative New Media Officer -
Case Western Reserve University
Is it fun?
Designing an Educational Game?
What Is A Game?
Choose your Own Adventure
- What is this game is about?
- Content
- What does this game teach?
- Learning
- Who is this game for?
- Audience
- How do I play?
- Mechanics
- What did I learn and How do I know?
- Assessment
http://jaredjared.com/LunchOut/
The Map
My First Computer
Decision Tree
Zork
Let's Play Zork
http://thcnet.net/error/index.php
Sample Zork Commands
- N, W, E, W
- Up, Down
- Look, Inventory
- Take, Open, Drop, Move
- Read, Examine
- (Now discover more!)