Film & Games
Console Lifespan = 6 Years
Emphasis on
Visual Fidelity
Phone Lifespan = 18 Months
Emphasis on Multiple Aspects
Welcome to the age of
the Interface
@danielburwen
Creative Director - CIA : Operation Ajax
#idfainteractive
Who I Am
• My background is in Graphic Design and Video Games
• I'm a storyteller that works at the Intersection of Art & Technology
"Technology inspires art, and art challenges the technology."
- John Lasseter - Director of Toy Story
Games
Film
3D Arrives in Film & Games
The Horse in
Motion (1878)
vs
Interactive
Passive
Visual Fidelity Curves
Visual Fidelity as Texture Memory
(megabytes)
Sony Playstation (1994)
Leap 3D (2012)
Google Glass (2012)
Xbox Kinect (2010)
Interface Hardly Changes
>
+
Playstation Move (2010)
Nintendo Wii (2006)
Touché (2012)
Emphasis has Switched from
Visual Fidelity to Interface
iPhone (2007)
Virtua Fighter Then & Now
The Rise of Mobile
Interface Drives
Mobile Computing
`
+
=
Everyone has a Mobile Phone
=
+
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The box for each of these normally separate experiences is vastly expanded. they can now blend together / overlap, and each format demands a different interface to work.
Airplay
+
=
"In videogames there is an easy way out if you don't have any good ideas...
CPU competition."
- Gunpei Yokoi, Inventor of the D-pad
"In videogames there is an easy way out if you don't have any good ideas...
CPU competition."
- Gunpei Yokoi, Inventor of the D-pad