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Film & Games

Console Lifespan = 6 Years

Emphasis on

Visual Fidelity

Phone Lifespan = 18 Months

Emphasis on Multiple Aspects

Welcome to the age of

the Interface

@danielburwen

Creative Director - CIA : Operation Ajax

#idfainteractive

Who I Am

• My background is in Graphic Design and Video Games

• I'm a storyteller that works at the Intersection of Art & Technology

"Technology inspires art, and art challenges the technology."

- John Lasseter - Director of Toy Story

Games

Film

3D Arrives in Film & Games

Dragon's Lair

(1983)

The Horse in

Motion (1878)

vs

Virtua Fighter (1993)

Interactive

Passive

Jurassic Park (1993)

Pong

(1972)

Visual Fidelity Curves

2006

2000

1994

(2006)

Visual Fidelity as Texture Memory

(megabytes)

(2000)

(1994)

(1993)

Sony Playstation (1994)

Leap 3D (2012)

Google Glass (2012)

Xbox Kinect (2010)

Interface Hardly Changes

>

+

Playstation Move (2010)

Nintendo Wii (2006)

Touché (2012)

Emphasis has Switched from

Visual Fidelity to Interface

iPhone (2007)

Virtua Fighter Then & Now

The Rise of Mobile

Interface Drives

Mobile Computing

(2006)

(2012)

(2011)

(2010)

(2009)

(2008)

(2007)

`

+

=

Everyone has a Mobile Phone

=

+

=

The box for each of these normally separate experiences is vastly expanded. they can now blend together / overlap, and each format demands a different interface to work.

Airplay

+

=

"In videogames there is an easy way out if you don't have any good ideas...

CPU competition."

- Gunpei Yokoi, Inventor of the D-pad

"In videogames there is an easy way out if you don't have any good ideas...

CPU competition."

- Gunpei Yokoi, Inventor of the D-pad

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