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Requisite variety

Interactive Fiction

Complexity = possible states of the system

Beer: "Variety absorbs variety"

  • Beer, S., 1994. Brain of the Firm 2nd ed., John Wiley & Sons.
  • Ashby, W.R. 1956, An Introduction to Cybernetics, Chapman & Hall, 1956

Code/Architecture sets terms of experience in cyberspace

Eliza: Joseph Weizenbaum, 1966

Hunt the Wumpus: Gregory Yob, 1974

  • Identify key words
  • Identify minimal context, primarily grammatical (“I want it” would be different from “It is”)
  • Choose an appropriate transformation of the key words to return to the user (or an appropriate response when needed).

Code creates variety

World Model

Language Parser

In real space, we recognize how laws regulate—through constitutions, statutes, and other legal codes. In cyberspace we must understand how a different “code” regulates—how the software and hardware (i.e., the “code” of cyberspace) that make cyberspace what it is also regulate cyberspace as it is.

https://www.socialtext.net/codev2/code_is_law

Code is law

Algorithmic

fiction

  • space code
  • Time code
  • Information code
  • Interaction code
  • Values code
  • Complexity code

Code speaks to the machine

Modern IF

Code Regulates

For such a space entails the unexpected. The specifically spatial within time-space is produced by that — sometimes happenstance, sometimes not — arrangement-in-relation-to-each-other that is the result of there being a multiplicity of trajectories. In spatial configurations, otherwise unconnected narratives may be brought into contact, or previously connected ones may be wrenched apart. There is always an element of 'chaos'. This is the chance of space; the accidental neighbour is one figure for it. Space as the closed system of the essential section presupposes (guarantees) the singular universal. But in this other spatiality different temporalities and different voices must work out means of accommodation. The chance of space must be responded to. (Doreen Massey. For Space)

Nicholson, S., 1972. The Theory of Loose Parts, An important principle for design methodology. Studies in Design Education Craft & Technology, 4(2), pp.5-14.

Infocom

The chance of space

'In any environment, both the degree of inventiveness and creativity, and the possibility of discovery, are directly proportional to the number and kind of variables in it. '

Parser

  • the actor who is being addressed
  • the action being taken
  • the direct object(s) if any
  • the indirect object(s) if any

TADS 3: Michael Roberts

Rover's Day Out

Theory of

loose parts

Inform 7: 1995, Graham Nelson

http://www.red-bean.com/sussman/if/rover/play.html

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