Introducing
Your new presentation assistant.
Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.
Trending searches
"I had been playing lots of war games. We had to get the students in a line so I was trying to tell the other teacher to go first and I said ‘you take point. I will cover rear" (Rocksdeal)
Once I stayed up all night to play Lemmings. The next day, when I was trying to read, I kept trying to figure out how to get the Lemmings across the sentences” (Bluesjazz)
The presence of certain stimuli associated with the game modified the gamers’ mood.
"I cannot stop thinking about Minecraft"
(Becareli)
"Once I stayed up all night to play Lemmings. The next day, when I was trying to read, I kept trying to figure out how to get the Lemmings across the sentences" (Bluesjazz)
Here, some gamers felt that in real life they were still in the video game.
Here, some gamers experienced urges to do something as they would in the
video game, usually when they encountered real life stimuli that shared characteristics with elements from the game.
“I was playing Star Wars: Knights of the Old Republic about four hours straight. When I stood up I had a massive head rush. I thought I was a Jedi in a cave for about five seconds. I was worried that the giant birds in the game’s caves were going to attack me. I was confused, and afraid” (Sushy)
Using video game contents for amusement
Gamers got inspired to do something IRL based on their video game experiences.
Mimicking video game characters or using phrases from the video game for amusement.
These experiences included atypical body movements where the gamers reported
moving as they would in the video game such as strafing (i.e., moving side-ways).
This mostly (but not always) occurred immediately after stopping playing. These
experiences appeared to have strong components of neural adaptation.
Here, the gamers' thoughts resulted in involuntary body movements of fingers, hands or arms when they tried to use video game elements in real life.
Here, the gamers experienced an episodic lack of awareness and performed a behaviour without intending to do so. These experiences manifested as automatic responses and over-reactions to real life stimuli that had been simulated in the video game.
“I tried to remove the pilot light from a stove for garbage to make a shish kebab in Fallout 3” (Bambooman)
"System Shock 2… Walking…I notice a security camera. INSTANTLY, I panic and reach for my pistol, praying that I still have enough ammo to take it out, oh god oh god... then I realized that it was broad daylight not a space station, and that I neither have a pistol" (Yamj)
“Whenever I’m bored, I will look at people far away and try to rail them. I make a reticule with my hand” (Waffleeater)
Here the gamers said something involuntaraly with contents from the game.
“Once I was in a car with a friend who was driving and I told him if he ran over the old lady we would get 30 points” (pax2000)
More resources
GTP cartoons. "GTP Adventures"
http://www.toondoo.com/ViewBook.toon?bookid=499931
Videos about and related to GTP
http://www.youtube.com/channel/UCiKZP_vExgYPbsvM91VbOrQ
Other studies about GTP
https://nottinghamtrent.academia.edu/angelicaortizdegortari
1,022 experiences from 762 gamers’ experiences collected from 44 online video game forums were classified and explained.
To investigate the influence of video games on gamers’ mental processes and behaviours in day-to-day settings.
For more information visit gametransferphenomena.com
Ortiz de Gortari, A., & Griffiths, M. (2014). Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data. International Journal of Mental Health and Addiction, 1-21.
To see all subcategories and definitions go to : http://playersexperiences.files.wordpress.com/2014/02/atb-game-transfer-phenomena_categories-and-subcategories.pdf
by Angelica B. Ortiz de Gortari (@cyberpyske)
“A friend flung out his arm. He became embarrassed…without thinking he was trying to use the grappling hook from a Quake 2 mod to swing under the bridge” (superpaul)
Conclusion
Limitations