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VIRTUAL INTELLIGENCE

What is Virtual Intelligence?

David Burden, Daden Limited

David Fliesen, Sonalysts, Inc.

The Intersection of Virtual Worlds and Artificial Intelligence

Virtual Worlds

David BurdenDaden Limited

www.daden.co.uk

www.converj.com/blog

david.burden@daden.co.uk

Twitter: daden5

Second Life: Corro Moseley

Second Life sim: Daden Prime

David Fliesen

Sonalysts, Inc.

www.sonalystsmedia.com

dfliesen@sonalysts.com

Second Life: Joey Aboma

Artificial

Intelligence

established in 1956

1 : A branch of computer science

dealing with the simulation of

intelligent behavior in 

computers

2 : The capability of a machine

to imitate intelligent human

behavior

SOURCE: Merriam-Webster

A genre of online community that often takes

the form of a computer-based simulated

environment, through which users can interact

with one another and use and create objects.

Virtual worlds are intended for its users to

inhabit and interact, and the term today has

become largely synonymous with interactive 3D

virtual environments, where the users take the

form of avatars visible to others graphically.

SOURCE: Wikipedia

Virtual Government (vGov)

Evolution of AI to VI

The immersion of virtual worlds provides a unique platform for AI beyond the traditional paradigm of past User Interfaces (UIs). What Alan Turing established as the benchmark for telling the difference between human and computerized intelligence was done void of visual influences. With today’s AI bots, virtual intelligence has evolved past the constraints of past testing into a new level of the machine's ability to demonstrate intelligence.

Virtual

Worlds

Teletype

Character VDU

Windows

Audio-Visual

VIRTUAL

Future Research Questions

Non-Player Characters (NPCs)

  • How does avatar-to-avatar interaction differ form physical face-to-face interaction?
  • Does a human avatar behave differently when engaging with a known robotic avatar (or robot-looking human)?
  • How important are non-chat cues to passing the Turing Test within a virtual world?
  • Is it valid to run the Turing Test within a Virtual World, and if so, then how do we specify it in order to maintain its validity. And if not, can we specify a new test which will provide a valid alternative, or stepping-stone, to the Turing Test?
  • To what extent do the Covert/Overt and Singleton/Group options present earlier opportunities to pass the Turing Test (or equivalent) in a virtual world?

* Task focussed

* Usually no life beyond the user

* Privileged access to information

* Common in Massive Multiplayer

Online Role Playing Games

(MMORPGs), less common in

Virtual Worlds

NPC from World of Warcraft

Altair Architecture

1. Detection of Stimulus (Perception/Sensation)

Artificial Intelligence goes Virtual

V I

2. Appraisal of Stimulus

Object and avatar appearance/ disappearance

(ASML)

3. Unconscious Reaction

Are we able to create

an NPC within a

virtual world which is indistinguishable in

its complete behaviour

from a player character

or avatar?

1. Surprise & Startle vs EAD

2. Explicit vs AIML

3. Implicit vs EAD/Chat Lookup => AEML

Not yet modelled

4. Fuzzy mixing of emotional states = AEML

5. Not yet modelled

6. Reason for last state stored, and accessible from AIML

4. Physiological Changes

Avatar expressions/ gesture/movement/chat

(AAML)

5. Motivation to Act

Developed by University of Wolverhampton. Grounded in psychology and psychology research and models.

6. Conscious Realisation (feelings)

Second Life-based chatbot

avatar for Daden Limited

Web-based chatbot avatar

for Daden Limited

INTELLIGENCE

VI Bots in Virtual Worlds

Altair Architecture Demo

  • Virtual Receptionist
  • Tour Guides
  • Characters in training & education scenarios
  • Virtual actors
  • Mentors and teachers
  • Virtual expert: health care, librarian, etc.
  • Virtual assistants
  • Personal clone

  • Disgust
  • Anger
  • Surprise/Startle

Emotions Modelled

  • Happy
  • Sad
  • Fear

Artificial avatars in Second Life

from Daden Limited

VI Bots for Government

Aeronautics, Engineering,

and Transportation

Defense and

Homeland Security

Challenges of AI in Virtual Worlds

NASA has developed a great deal with virtual environments and AI

Northrop Grumman Cutlass Bomb Disposal Robot

Health, Medical and Biotech

Government, Research,

Education and Environment

Comparing VI to Turing

  • Appearance
  • Handling Group Situations
  • Handling multi-line input
  • Navigation
  • Expressing and identifying emotion
  • Object identification, emotion and interaction
  • Memory
  • Motivation

Virtual Patients and roleplay for training (Extreme Reality, Duke University, Daden, and others)

Second China, NPCs in Adult Learning programs by Daden for UK University for Industry and Sun Tzu for USJFCOM

Artificial avatars in Second Life

from Daden Limited

  • The Non-Player Character (NPC) is undeclared and part of a group conversation (the Covert Group test)
  • An NPC is declared present (but unidentified) as part of a group conversation (the Overt Group test)
  • The NPC is undeclared and part of a set of one-on-one conversations (the Covert Singleton test)
  • An NPC is declared present (but unidentified) as part of a set of one-on-one conversations (the Overt Singleton test, the original Turing)

TURING TRICKS:

Chat Tricks:

  • Misspelled (and correct)
  • “Remember” earlier topic
  • Imprecise, vague, or wrong
  • Take control

Virtual World Tricks:

  • Gesture/expression
  • Movement
  • Clothing
  • Choice of location
  • Comments on the environment

“You know he claims that he is not an AI. He says he passes the Turing Test every day, but he is not intelligent: just a sequence of yes/no responses, just a massive algorithm.” Divergence, Tony Ballantyne, 2007

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