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Transcript

Emerging Technologies In

Computer Graphics

Research Just For Fun

What is NOT Computer Graphics (CG)

Drawing

3D Printing

Computer Vision?

ShadowDraw

Making burr puzzles from 3D models

Halftone QR Codes

Make it stand!

Fine Art?

Signal Processing?

Real-time gradient painting

Depixelizing Pixel Art

Physics/Math?

Thanks! Q&A

Remember to check out

  • CG papers: http://kesen.realtimerendering.com
  • SIGGraph video: http://www.youtube.com/user/ACMSIGGRAPH

Research In Image and Video

Computational Photography

Use Computer to Create and Enhance

Visual Experience

  • Color-theme Enhancement
  • Patch-based Editing
  • Image Stitching - Panorama
  • High Dynamic Ranging (HDR)

Image-based Reconstruction

SIGGRAPH Family

SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

... a road from 2D to 3D (often seen as a branch of computer vision)

Siggraph Asia 2013:

Computer Animation Festival Preview Trailer

Since 2008, a second yearly SIGGRAPH conference has been held in Asia.

Conference areas

History ...

Texture Synthesis

Producing Randomness

ACM Student Research Competition

Art Gallery

Art Papers

Birds of a Feather

Courses

Computer Animation Festival

Emerging Technologies

Exhibition

International Resources

Job Fair

Keynote Speakers

Panels

Posters

Real-Time Live!

Sandbox

SIGGRAPH Business Symposium

SIGGRAPH Dailies

Studio

Talks

Technical Papers

Technical Papers Fast Forward

input

  • First ACM SIGGRAPH Conference was held in 1973
  • U Utah computer graphics laboratory in 1970s
  • Fully computer-generated short movie at Pixar, late 1980s
  • 3D graphics became popular in 1990s: Toy Story (1995) and Quake (1996)
  • application of texture in computer graphics
  • algorithm development since 2000s
  • extensions

Pattern Compositing

output

  • color
  • lighting

Blue Noise Sampling (NPR)

How CG change the world?

Gaming, 3D virtual reality, photography, animation, digital storytelling, creative self-expression, medical imaging, scientific visualization, CAD, etc.

This talk will guide you to look into the fantasy of computer graphics technologies that are actively pursued in frontier!

Research In 3D Animation

3D Rendering

3D Geometry Modeling

  • Physically-Based (to create a virtual world)
  • Non-photorealistic Rendering (with application to medical visualization, art painting synthesis)
  • Solid object representation
  • Surface Subdivision
  • Registration and Matching
  • Shape Analysis

Combine All Of Them

  • Bottom-neck: Trade-off between quality and performance
  • Evaluation: "Cheating" the eyes
  • Future: Ease the interaction using innovative devices

3D Simulation and Interaction

  • fire, fluid, smoke and sands
  • artificial deformation
  • facial animation
  • collisions and fracture

IST, Penn State University

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