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Transcript

http://www.trackmania.com/

Here are some suggestions of ways to

use the game in the classroom:

  • Record times of races and plot on a graph

  • Document medals achieved from races
  • Calculate the speed of cars using the time and distance

  • Students can write a blog as though they are a famous race car driver
  • Students can design their car and do a screenshot – make a 3D model of their car or draw it.
  • Design and build a track

  • Ask students to race each others tracks and give feedback
  • Identify the flags of other countries

Go to this link to see examples of Trackmania videos.

http://www.tm-tube.com/

Tasks using Videos

  • Make a Music Video
  • Add voices by acting as commentators and discuss the race
  • Create an advertisement for item relating to cars and use footage from the videos
  • Create a documentary on a racing car driver

Learning

Creativity Skills

Problem Solving

Decision Making

  • Add voices by acting as the driver of the car and discuss what is happening