http://www.trackmania.com/
Here are some suggestions of ways to
use the game in the classroom:
- Record times of races and plot on a graph
- Document medals achieved from races
- Calculate the speed of cars using the time and distance
- Students can write a blog as though they are a famous race car driver
- Students can design their car and do a screenshot – make a 3D model of their car or draw it.
- Ask students to race each others tracks and give feedback
- Identify the flags of other countries
Go to this link to see examples of Trackmania videos.
http://www.tm-tube.com/
Tasks using Videos
- Add voices by acting as commentators and discuss the race
- Create an advertisement for item relating to cars and use footage from the videos
- Create a documentary on a racing car driver
Learning
Creativity Skills
Problem Solving
Decision Making
- Add voices by acting as the driver of the car and discuss what is happening