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Gaming Presentation

Transcript: Gaming CV Your Name Your Company Me + Gaming Esports freak Enthusiast Gamer Twitch and Youtube Maestro Creative Player Me + Gaming Dota 2 Dota 2 1 Played since the start of Dota 2 => loyal 2 Reached semi-pro level => some on hand experience with pro scene 3 10 000 hours + => True dedication 4 Esport interests => Interest The International, Major, Production, Teams, Sponsors 5 Divine 5 Rank => One more step to become Immortal 6 Dota2.cz editor in the past => some experience with news Counter Strike Global Offensive Counter Strike Global Offensive 3300 hours + => dedication to improve Good at IGL => Leading people to victory, good at managing people + resources Highest Rank: Supreme => not a noob Attended multiple offline Tournaments => knowledge how it work through fans eyes Esport enthusiast => Interest in Major, Production, Teams, Sponsors Creating crazy strategies for the team to win => Thinking outside of the box Valorant The Real Deal Comeback Valorant Chance Played through first ACT => giving it a chance, even though preference was CS:GO Interested in Valorant esport => Fan Level Came back to Valorant after esport was announced => Always interested in esport Played since start => keen to try new things Start Streaming Platforms and Social Media Streaming Platforms and Social Media Turning hobby into a job Gaming Enthusiast Twitch Using Twitch tool on daily basis Started as a normal viewer SullyGnome, Twitch tracker and more Learned how to use Twitch for business Approaching influencers and creating relationship is the main goal Found a job in gaming Youtube Working with KPI and CPM Finding the perfect fit for the games Turning watching Youtube for fun to something more productive Good evaluation of channels Learning how to work with Youtube tools like Socialblade Social Media Following trends Social Media Contacting and creating relationship with influencers and press Using Discord is an important part Experience with Facebook, Twitter and Instagram Achievements Achievements Achieve Improve Think bigger Start Small Game Release Campaigns Multiple successful influencers campaigns Horror Story Hallowseed - Small Indie budget (4-digits €). Managed to get 1,000,000+ views on Youtube Graven - Small indie budget (4-digits €). Managed to get 50,000+ CCV on Twitch and 500,000+ Views on Youtube Forgive Me Father - Small Indie budget (4-digits €). Managed to get 500,000+ views on Youtube for early access and 1,500,000+ views on Youtube, Almost 100,000+ ccv on Twitch Easter Egg and influencers integration in a game Easter Egg and influencers integration in a game In talk with an influencer for an easter egg for Lords and Villeins. Size of the influencer. Subscriber numbers: 2M+ Estimate Viewer numbers: 1M+ Creating influencers, activities, which would help our product. For example: Influencers Easter Egg in Forgive Me Father. Easter Egg for Forgive Me Father will be released during full release. We are talking about influencers activities which would be outside of companies budget. Working with famous Brands Samsung Samsung (Gamescom) Part of the team who created the whole influencer strategy and the agenda for their booth, which involved League of Legends or Valorant Helping out with the hosts selection Philips - Evnia (New Brand announcement) Selecting and taking care of the host of the event, which took place in Paris, Stade Frace Part of team who created the whole concept of the launch ASUS ROG6 Release (online) Influencer Showmatch campaign Global Showmatch Responisble for selecting the right influencers/hosts from the respective regions (NA, EMEA, APAC) Making sure that all the deliverables are on time/correct and that the showmatch runs smoothly Link: https://rog.asus.com/event/ROG-Phone-6/ Showmatch: https://www.youtube.com/watch?v=g1Vb_3Nfg8c&ab_channel=ROGGlobal Equal Esports Festival (non-profit event) Selecting the right host for the event (Sjokz) Selecting and taking care of selected influencers Selected games: League of Legends and party games SK Gaming Aftermovie Organizers aftermovie

Gaming Presentation

Transcript: The girl Mr. Nibbles Who is Mr. Nibbles? He is the story's protagonist. There would be no plot without him!Children will love Mr. Nibbles because he is cute and friendly. Tom and Jerry inspired the theme of my idea. Being a gaming class I was originally aiming to make a game that targeted a wider audience. However, the soft and child friendly style of my concept art guided my choice to instead create a game for young children. Sounding out words Other elements Where it started Other Characters Options for game play include: How does it work? The narrator will repeat and sound out words when they are touched. My goal for the story book is to make it as child friendly as possible. Children would be able to interact with a tablet device to read the story. The Big Cheese is an animated and interactive story book intended for young children learning to read. It has a simple format for easy use It has several language options It includes didactic illustrations The interactive element is entertaining for young children Interacting with the animation Length of story and objective Game Concept Flipping pages 10-15 pages To learn! An Animated Storybook Swipe, tap, and press the static elements on each page. Some will be hidden, can you find them? The Big Cheese: The story would be all about Mr. Nibbles running into the other characters on his quest to find lunch. The lady When ready to move to the next page press the cheese arrows! You can go back too. Chester the cat Plot Summary Home icon Language Sound

Gaming presentation

Transcript: Gaming presentation 1st slide- Table of contents 2nd slide- First review 3rd slide- second review 4th slide- third review 5th slide- conclusion Website- www.coolmath-games.com/0-sugar-sugar Title- Sugar, Sugar Type- Strategy Three positive things Have to think, Addicting, Fun and interesting. Three things that should be improved- better graphics, Add more challenges and buttons, connect and play with other people. I like this game a lot, it is really fun to play. I have to admit there are a few changes the creator of the game should make but otherwise I think it’s great for everyone. I would give this game a four out of five star rating. #1 game review Website- http://www.addictinggames.com/puzzle-games/offset-game.jsp Title- FFSET Type- Puzzle Three positive things- have to use your brain to see where the pieces fit, addicting, challenging. Three things that should be improved- have more pieces, hints, have rewards after each level. I really like puzzles but this game make puzzles way more fun. Its challenging but easy for every one. All these games were really fun to play and I loved the presentation set up. I uld love to play these game again soon. Website- http://www.gamesonly.com/action-games/geometry-dash-online.html Title- The impossible game Type- Strategy Three positive things- Have to have quick reflexes, have to think ahead, good quality. Three things that should be improved- make more interesting, have more levels, make it harder to die. This game is quite addicting but it is very hard and many people find it frustrating. I personally find it challenging. I would give this game a three out of five star rating. #2 game review Natalie Woods Table of contents Conclusion #3 game review

Gaming Presentation

Transcript: Gaming Presentation "On Nov. 29, 1972, a crude table-tennis arcade game in a garish orange cabinet was delivered to bars and pizza parlors around California, and a multi-billion-dollar industry was born" - Buzzfeed "The Xbox 360 had an integrated service called Xbox Live. This enabled players to log on and play together online in the multiplayer sections of games...This has spawned a whole culture, with a lot of value added to games due to the theoretically endless amount of gaming hours you can get out of them by playing online." - Rapid Followers Immersive Gaming From a marketer's standpoint, personalizing games is the best approach to market a product. For the consumer, a personalized game experience means that the product will be significantly more likely to stick in her memory. The personalization aspect will illicit an emotional response because the consumer feels like she is actually a part of the game and interacting with the product. Sebastian Fuentes July 31, 2013 "Around the 1981 through 1983 mark, the number of consoles that came to market was astounding. Thus, we have one of our big reasons for the '83-'85 console crash: System saturation. Too many game consoles, and not nearly enough compelling software to sustain them." - IGN Take This Lollipop 1985 "There’s a hot new Web site making the rounds that mines your Facebook account and inserts your photo and other information into a creepy video" - New York Times 1972 2000 http://www.rapidtwitterfollowers.com/how-the-xbox-360-changed-the-gaming-console-landscape.html The Beginning of a Generation 2005 http://www.buzzfeed.com/chrisstokelwalker/atari-teenage-riot-the-inside-story-of-pong-and-t Codename Cygnus The Birth of an Icon "Dr. Stuart Brown states in his TED talk, “Play is not the opposite of work.” Instead, think of play as being at the root of gamification and when done well, people can engage in playful activities and still do business at the same time." - Social Media Examiner (13:10) Set to Arcade Fire's song "We Used to Wait," the experience takes place through choreographed browser windows and utilizes many modern browser features. - Google "As millions of mobile gamers will attest, flinging something across a screen is a deeply satisfying experience." - Destructoid 2013 http://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83 Hermes Rallye 24 "It’s really quite impressive how well developers have crafted these experiences that supersede mere entertainment, and step into the realm of something reminiscent of a great, classic work of literature." - Daxgamer Personalized Gaming "Like the brand, the game was fun and a bit retro, so it was very effective and on-brand" - Luxury Daily "It's every marketers dream come true: customers can't flee because the product has been nestled in their daily routine." - The Chindividual "Aside from being the 'first' next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry." - Extreme Tech Why are games important in our industry? The Wilderness Downtown ADIDAS Nitrocharge Your Game 1983 "Perrier and Ogilvy have graced you with Perrier Secret Place, a rabbit hole of an online choose-your-own-adventure game." - Ad Week "Myers conveived of he game after finding himself using his phone for entertainment during his commute... An audio-based adventure game would be one of the easiest, he figured" - Fast Company Multi Device Gaming Bringing Sociability Back to Gaming "According to eMarketer, by 2014, over half of social network users will play social games" - "In-game ads are 100-percent viewable and offer a new creative canvas"- Adotas http://www.takethislollipop.com A True Renaissance For The Industry Cheetos http://www.pcworld.idg.com.au/article/367375/how_nintendo_nes_console_changed_gaming/ The Science of Social Gaming "Released in 1983 in Japan and in the U.S. two years later, the Nintendo Entertainment System (NES) accomplished a great number of things in its illustrious lifetime: It established Nintendo as a major force in the games industry, it helped reinvigorate the ailing market after the great crash of 1983, and it exposed an entire generation to the joy of video games." Good Gear Guide Perrier Secret Place "Gamification" in the future By connecting your mobile device to your laptop, or even just using your mouse, users must navigate through a soccer match. At certain key moments during the match, the player must mimic swipe motions on the screen in a matter of seconds, or else they'll fail. Crash of 1983 "If social networks are the glue that’s keeping us all connected, then games are something to do while we are already connected. Whether on our mobile phones, on a social network, or on the Web — people seek a way to relate to each other, and playing a game is a simple way to do just that." - Forbes

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