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Math in Making Animated Movies

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by

Julia Runkle

on 15 May 2014

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Transcript of Math in Making Animated Movies

By Julia Runkle
Storyboard
After you have your idea, you have to storyboard it. Storyboarding is laying out the movie and the scenes in it by drawing rough sketches of the setting, the characters, and objects. This helps the creators and animators get a better idea of what they're going to turn the idea into.
Lighting
Lighting is important to scenes. Just like texturing, it can add shadows. If the characters are in a dark room, the lights can be dimmer. Bright daylight? Bright lights. Sometimes, only certain objects will shine and be bright and others may be darker. Lighting is very easy to understand.
Ideas
Animated movies are usually created for younger audiences, from somewhere between preschool and us, basically. So when someone comes up with the idea for the animated movie, it should be something that all ages can watch. With the exception of Paranorman and Coraline... That movie still freaks me out...
Layouts
Once the storyboards are approved, the director and layout department work together to decide on costumes, settings, backgrounds, and the characters' different positions throughout the movie.
Math in Making Animated Movies
Rigging
Rigging is when you add bones or define movement. It shows what a character will look like in different positions and poses. The rigging department also helps make the clothes move to fit characters' movements.
Animation
Now, we are FINALLY at the actual step of animation, or taking the pictures. So you have the little character guys and you're moving them. Okay, picture. Move a bit, picture. And pretty soon you have 24 photos! Congratulations, you officially have one second of your film complete. So, 1,440 per minute, and 86,400 pictures for an hour, and 172,800 pictures for a normal 2 hour long movie. There's the
multiplying
! There's also digital animation, but I thought that the taking pictures technique was more interesting.
Model Sheets
Animatics
Animatics are basically mock animation sequences. It's like rehearsing a speech before you do the real thing. The director is practicing the animation and how they want the scene to look.
Production Layouts
After the animatics, the production process begins. The Layout Artist begins by using
blocks
in place of the set and characters. (See?
Geometry
! It was towards the end of the book!) They are creating a second storyboard for the film, except it's in 3D.
Modelling
The modelling department builds the skeletons of objects. Organic modelers build backgrounds and the characters. Hard surface modelers build the vehicles, buildings, and props. Building the skeletons is basically taking the 2D form and turning it into the 3D form.
Texturing
Then comes the step of texturing. Texturing is when you add shadows and rough edges to things, making it more realistic. Take a brick wall for example. Those aren't going to be PERFECT in real life, so they aren't in the movie either. They may have some cracks or chunks missing from them. They may not all have the same
length
,
width
, and
height
. So in some ways, the animators are perfecting the movie by making things imperfect. You can see in the picture below the shadows and details on the trees.
Compositing
The compositing department then puts together the final image. Green screen images that were digitalized will be finalized and edited into the scene.
Sound Editing
As you probably already know, voice actors are brought in to act out the voices of the characters. Every animated movie needs this, or there would be no sound. After they have all the lines recoded, they need to edit it together. They measure the different
lengths
of the lines, and decide which has the most emotion and matches the characters movements.
Video Editing
Once the 172,800 pictures (roughly) are taken, they are edited together. The shorter you see the pictures, the smoother it looks. But of course, if you make it too inhumanly fast, it will look like the characters are rapping like Eminem. You always have to find the correct length the pictures have to be on screen, or else they won't line up with the voices. That's another thing: syncing up the voices and pictures. This goes along with the "Sound Editing" slide before. Once that's done, video and sound editors will go through, looking for any lags in the movie.
Conclusion
Well everyone,
math
in animated movies. It may be a lot of work, but look at the amazing outcomes. Frozen, Toy Story 3, Despicable Me 2, Finding Nemo, Shrek 2, and two of the Ice Age movies were in the Top 50 Highest Grossing Films of all time! (Grossing /grōs/ verb- produce or earn [an amount of money] as profit or income.) So to all you future animated movie makers, I cannot stress this enough:
this math that you're learning now WILL help
. And I know that you won't believe me, but just think about the
angles
and
multiplying
throughout the power-point. Thank you for sitting through my lecture about math in animated movies.

Introduction
Making animated movies requires a lot of
math
. From
angles
, to
measurements
, to
geometry
, to
multiplication
. Exactly what we learned in math this year. There are also many steps to the process of animation. This power-point will show you the steps in animation, how people use
math
, and give you a few visuals of the process.
Model sheets are precisely drawn pictures of every possible expression the character could make, and all the different poses of the character. This helps keep the details of the character and their clothes the same in each shot. The exact
lengths
of lines and the exact
angles
must be
measured
. Let's take Elsa for example. We don't want her braid to be below her shoulder in one shot, and above her shoulder in the next.
Bibliography
http://cgi.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie--cg-3257
http://boxofficemojo.com/alltime/world/
Thanks for watching!!!!
hi
hi dere
how r u
Full transcript