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Serious Games

PSST! IP, Linz, 2013

Serious Games

on 20 July 2013

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Transcript of Serious Games


A Serious Game is...
We Play, Because...
MI or Multiple Intelligence is...
Some of These Intelligences are...
Why Logic is so Important...
My heart empathy will go on...
Empathy is a part or EI...
As an Example We Used...
A Game is...
But Let's be Critical...
Serious Games
Psst! IP, Austria, Linz,2013.

Ada Deppner, Andrejs Lukins,Anna Jovanovska,
Luncan Oana, Liene Rolanda, Petric Marina.

... Structured playing, usually undertaken for enjoyment and sometimes used as an educational tool (Salen, Katie Zimmerman, Eric (2003).
Key components: goals, rules, challenge, and interaction.
Games posses educational, simulational and/or psychological role.

playing isn't structured, just imagine
playing Monopoly with preschoolers
... is simulation of real-world process, designed for the purpose of solving problem.
Trains or educates users.
Have two few components:
a rational
analytic one
an emotional
dramatic one

[just a reminder!]
To change or structure their internal experiences;
Enjoy the challenge and chance to test their abilities;
Playing that they want in life;
Its therapeutic benefits to “get perspective”;
The exciting and relaxing effects;
Way, how to learn (language);
It’s funny;
Calm down after a hard day;
Build a self-esteem.

Howard Gardner viewed intelligence as ‘the capacity to solve problems or to fashion products that are valued in one or more cultural setting’ (Gardner & Hatch, 1989).

The multiple intelligences theory represents a definition of human nature, from a cognitive perspective, how we perceive; how we are aware of things.

They are used at the same time and tend to complement each other as people develop skills or solve problems.

We were
born this way!
I'm beautiful
in my way..
I like turtles.
I enjoy singing
in a shower, I'm
musical alright...
I'm not sure
it works that
Linguistic: words and language;
Logical-Mathematical: logic and numbers;
Musical: music, sound, rhythm;
Bodily-Kinesthetic: body movement control;
Spatial-Visual: images and space;
Interpersonal: people's feelings;
Intrapersonal: self-awareness.
(Chapman, 2003-2012)

Logical-mathematical intelligence (Smith, 2008) consists of the capacity to analyze problems logically, carry out mathematical operations, and investigate issues scientifically.

In Howard Gardner’s words, it entails the ability to
detect patterns, reason deductively and think logically.

This intelligence is most often associated with scientif
and mathematical thinking.

Hey! Gardner's suggested possible additional intelligences ( Smith, 2002; 2008):
Naturalist: natural environment;
Spiritual/Existential: religion and 'ultimate issues' ;
Moral: ethics, humanity, value of life .

NB! logic isn't always math!
(MI) Multiple Intelligence Theory and Its Critics (Armstrong, 2009):
1. Lack of the empirical support;
2. No solid research support for MI exists in the classroom;
3. MI theory dumbs down the curriculum to make all students mistakenly believe they are smart.

Empathy is the specific ability to "put yourself in the someone else’s shoes".

Empathy can be divided into two major components:

Emotional empathy, also called affective empathy: the drive to respond with an appropriate emotion to another's mental states.
Cognitive empathy: the drive to identify anothers' mental states.
I like to eat
ice-cream, watch 'Titanic'
and cry.
... Well, that's awkward, but it's empathy in a nutshell.
is: the ability to understand others and to act wisely in human relations.

For years now, "intelligence" has been wrongly defined as the ability to solve problems logically. But more and more research indicates that "emotional intelligence" is of much greater importance in learning.
P.S. D. Goleman states that "at best, IQ contributed about 20 percent to the factors that determine life success, which leaves 80 percent to other forces: forces grouped as emotional intelligence."
I feel so sad
right now!
Don't be such
a cry-baby!
That's not an example of empathy.
That's an example of being rude.
Don't be rude, please.
David Goleman identified the five 'domains' of EQ as:

1. Knowing one`s emotions: self awareness
2. Managing your own emotions: handling responses so they are appropriate';
3. Motivating yourself: delaying gratification and stifling impulses;
4. Recognizing and understanding other people's emotions: empathy;
5. Managing relationships, managing the emotions of others.

Emotions are Important, because...
“Your brain is the organ of your personality, character, and intelligence and is heavily involved in making you who you are.”
Daniel G. Amen
“I think... if it is true that
there are as many minds as there
are heads, then there are as many
kinds of love as there are hearts.”
Leo Tolstoy, Anna Karenina
Logical tasks
Ethical issues
To the Moon is a video game by Canadian designer/composer Kan "Reives" Gao and the first commercial production by his indie game development team Freebird Games. Released in November 2011, it is a role-playing adventure game designed using the RPG Maker XP engine.
"To The Moon" isn't really a game. It's a way of telling a story. And it's a story worth hearing, touching on universals such as death, loss, and memories. It also features a soundtrack that, had it been released 20 years ago, would be heralded as classic today. However it is interesting for playing. The story is well told and there are a number of genuinely surprising and touching moments.
It's good not only for fun but for learning too, because you can learn or improve your language (vocabulary, and spelling), as there are a lot of dialogues there. Also I like the fact that there are a lots of problem solving tasks, decision making. Also I think that it could be useful in improving; even learning spatial notions (up, down, right, left etc.).
I think it [game] is interesting , funny, can be a serious games and in the same time an educational game.
The game had a wonderful soundtrack. It is a touching story and a way how to learn a language.
I enjoy pretty much anything educational, but this game was such an awesome way to experience everything that game can offer. Not to mention basics of psychoanalysis that are used as guiding lines throughout the game.
I liked this game because the characters do what you want them to do. They always ask you and offer you two or more possibilities. You find out information about things that are around you and you have a chance to be a detective like Sherlock Holmes. I liked the music too and I enjoyed the story.
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