Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


The Hidden Game - Media Studies Evaluation

By James Bishop (1067)

James Bishop

on 30 April 2010

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of The Hidden Game - Media Studies Evaluation

The Hidden Game Evaluation James Bishop (1067) Pre-Planning For our documentary we decided to look into the ‘hidden game’ of six-a-side football.

Before we got started on filming and making the documentary however, we looked into different documentary styles and similar media.
To get a grasp of the style we needed to make our documentary in, we looked into what a documentary actually is.

Having seen a number of documentaries on television before, we knew that they are often programmes or films that go into detail on a particular subject and present facts and various other types of information on the subject.

The Online Dictionary showed we were along the right lines, giving the definition:

‘A work, such as a film or television program, presenting political, social, or historical subject matter in a factual and informative manner and often consisting of actual news films or interviews accompanied by narration.’
Having looked into the documentary definition further, we found that there are a variety of different categories individual documentaries can be placed into, including:

Investigative (the documentary looks to answer a particular question)
‘Fly on the wall’ (where events are seen candidly and the camera crew works as unobtrusively as possible)
Shock (a documentary looking to shock the audience on a particular subject either by using footage or facts etc.)
‘Mockumentary’ (in which fictitious events are presented in a non-fiction or documentary format e.g. Borat) We looked into similar media products, one of which was ‘The Cup’, a ‘mockumentary’ shown on the BBC last year.

It focused on the pushy parents of a young football team from Bolton and their antics on the sidelines during games.

While our documentary would not be in the ‘mockumentary’ style, The Cup still helped in terms of various shots to use and how to conduct interviews. We also watched ‘The History of Football’ documentary as well.

This was particularly useful as it looked at key moments in the history of football, something which we would be looking into in our documentary.

It helped to give an idea of how brief to keep our narratives etc Evaluation Questions In what ways does your media product use, develop or challenge forms and conventions of real media products? After researching various documentary styles we were confident that we knew the typical conventions of a documentary. Because of this, our finished product shared various conventions of a typical documentary.

One such example was our black title screen. Many other documentaries also use this to make the title stand out so viewers instantly know what they are watching. Title screen fades to show stars of documentary. Other Examples: The Trap, The Real Football Factories, Dispatches Undercover Mosque Another example of a media convention we used in our documentary was close up shots during interviews. This allowed the audience to see facial expressions etc of the person being interviewed. Another media convention we followed was using an anchor to present the documentary. While Scott was not often on screen, his voiceovers were used throughout.
Louis Theroux presenting one of his documentaries. How effective is the combination of your main product and ancillary texts? We felt our main product and ancillary products went well together for a number of reasons. One of the reasons is because we felt all three products (the main documentary, TV listings article and radio trailer) instantly showed what the documentary is based on (football) straight away.
To make our radio trailer realistic we made it sound like it was played on a real radio station.
We used Key 103 sound effects to make it sound like it was integrated into one of their shows.
We chose Key 103 as it is a Manchester based show and is closely linked to Channel M, the channel our documentary is being screened on.
We also chose Oasis as the background music as they have a close link to football with the band renowned for being big football supporters.
Our TV listings magazine was designed in a similar way to our radio trailer.
We looked at current TV listings magazines and then designed ours to imitate the look and layout of one.
We included popular conventions such as star ratings, time and date information and an advert.
Again to allow readers to instantly associate the documentary and review with football, we used a large header image showing a small sided game.
What have you learnt from audience feedback? After creating the first draft of our documentary we showed it to our classmates to get some feedback on what they felt worked well and what they felt could be improved on.

Getting the feedback was definitely one of the most important aspects of making our documentary as it allowed us to gauge the reaction of potential viewers of the programme and also gave us more ideas on what to include in the final version.

After showing the documentary, we encouraged comments from those who watched, whether they were good or bad, and we then noted these down to consider when making changes. An image of the notes we took when listening to audience feedback. Feedback on the whole was fairly positive despite the documentary not being in a finished state.

One of the main criticisms was that the audience did not often know what was happening on the screen, for example during a montage of match footage, they wanted to know who the two teams playing were. Based on this we decided to add a voiceover with information on the featured match.

Another criticism was that the documentary was short on titles and info in some areas. We again attempted to rectify this by adding more voiceover with six-a-side information. We took the criticisms on board and made plenty of changes for our final version, and again showed it to an audience where the feedback was very positive. How did you use media technologies in the construction and research, planning and evaluation stages? While creating our documentary we used a number of different media technologies in the construction and research, planning and evaluation stages.
When researching similar media products to our documentary, one of the first places we went to was YouTube, the video sharing site.

This allowed us to actually view clips of ‘The Cup’ documentary rather than just screenshots off Google.

We also used the internet to download the video off the YouTube website, and add it into the pitch for our documentary as shown in the screenshot below.
As you can see, we included a clip of ‘The Cup’ in the pitch to our audience to show the route our documentary might have taken. iMovie 6 was the main piece of software we used while creating our documentary. It allowed us to piece together various clips in order to create our documentary. Music or voiceover could then be added over the top of clips to narrate what was going on in various scenes.
Documentary timeline allows you to select and edit individual clips.
Sound bar allows users to adjust length of audio and change the volume of audio.
Media tab allows users to access iTunes and import music into iMovie.
Clipboard shows all the various clips that can be dragged into the timeline and used in the documentary.
We also used some Windows based programs such as Photoshop, Microsoft Powerpoint and Publisher in the process of making our documentary.
Photoshop is generally considered to be the best piece of image editing software, so we used it while creating our poster.
Publisher was used to create our TV listings magazine article because of its word processing facility and ease of use when adding media such as images.
Powerpoint was used to create our planning and evaluation slideshows.

We decided to change this however when we dicovered Prezi, an online slideshow editor that allowed us more freedom than Powerpoint and helped us create more dynamic and interactive presentations.
Full transcript