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Designing for Engagment - mockups
Transcript of Designing for Engagment - mockups
Part 1: Design the Experience
Designing for Engagment
Part 2: Design Sneaky Lil' Experiments
This is a:
who might we be excluding?
will make participants want to come?
what will participants get out?
how do you want them to feel?
what do you want them to do?
what will participants do?
who will facilitate?
what is the sequence?
what other roles are needed?
you may include short stoke-like activities;
include a debrief or other way for participants to reflect and provide their point of view.
Resources and Space
what materials do you need?
(hint: think beyond slides!)
how will you set up the space to foster the right interactions?
(hint: you can move furniture even if it's not on wheels!)
Language and communications
what terms may resonate with the target participants? which may not?
what may be the best means to communicate with the target participants?
Once you have an idea of what you want to achieve, design small experiments/prototypes to learn and adjust your plan before you invest a lot of time and resources on implementation.
Regarding your plan, what are your...
What aspects and potential outcomes of the plan feel safe to assume? (eg. Students will not attend a course unless they get credit for it)
Hint: remember the circus example
What aspects and potential outcomes of the plan feel more uncertain?
(eg. Will faculty be open to engage on a stoke activity to open a meeting?)
Craft an experiment
Select one or more assumptions and questions/doubts and figure out a way to de-risk your plan
Methods you may use:
Improve your experiments by asking the following questions:
is this going to help us learn something?
can it be simpler?
can we do it in the next couple of weeks?
looks: similar to