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ALC215 W7 Games and the Global Cultures of Production
Transcript of ALC215 W7 Games and the Global Cultures of Production
games and the global cultures of production
participatory media culture
Raessens, J 2005, ‘Computer games as participatory media culture’, Handbook of computer game studies 2005, MIT Press, Cambridge, Mass, pp. 373-388
available via the e-readings link on the DSO
du Gay et al 1997 Production of Culture/Cultures of Production. Sage. London.
du Gay et al 1997 Doing Cultural Studies: The story of the Sony Walkman. Sage. London.
Goggin, Gerard 2006 Cell Phone Culture: Mobile technology in everyday life. Routledge. New York.
Interpretation | Reconfiguration | (Re)Construction
of games and gamers...
Jane McGonical - Reality is Broken
"“Currently there are more than half a billion people worldwide playing computer and videogames at least an hour a day -- and 183 million in the U.S. alone. The younger you are, the more likely you are to be a gamer -- 99% of boys under 18 and 94% of girls under 18 report playing videogames regularly. The average young person racks up 10,000 hours of gaming by the age of 21 -- or 24 hours less than they spend in a classroom for all of middle and high school if they have perfect attendance. It's a remarkable amount of time we're investing in games. 5 million gamers in the U.S., in fact, are spending more than 40 hours a week playing games -- the equivalent of a full time job! “
The Circuit of Culture
Participatory Media Cultures
ALC215 Globalisation and the Media w.7
"To be a gamer is to come to understanding through quantifiable failure."
McKenzie Wark in Gamer Theory (2007)
Dr Jeffrey Brand, Digital Australia 2012
“Culture, as the site where meaning is generated and experienced, becomes a determining, productive field through which social realities are constructed, experienced and interpreted’’ (Turner, 1996, p. 14).
cosplay, machinima, mods, indie development in game economies, para/meta textual industries including Blogs, Let'sPlay, TwitchTV, merch...
RISE OF THE INDIES
Indie, Independent AAA