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Design Thinking As Pedagogical Model

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by

Greg Scranton

on 8 January 2013

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Transcript of Design Thinking As Pedagogical Model

"But I'm not a designer..." What is Design Thinking? More specifically: Bloom's Taxonomy Consider for example: that is, if we consider Bloom's revised taxonomy of learning objectives along with the 5 principles of Design Thinking then... And so if we merge the two Design Thinking Design Thinking destroys groupthink.

"Not surprisingly, researchers from the University of Minnesota discovered that the language most often used within an organization is a cultural signal of how innovative it is. What has been observed is dissenting opinions get sidelined for a myopic consensus – i.e. groupthink. Design Thinking helps to change the way we approach the issues so all ideas get voiced and tested." -David Jakes Design Thinking is a methodology to enable innovation. or "Why should I care about this?" in an image, Design Thinking is the ability to: can become more easily adapted for us as educators and for our students as problem-solvers, and not necessarily as "designers". Thinking As Pedagogical Model Design Bloom's classification of learning objectives (1950's)
and revised list (1990's) But before we delve too deeply into Design Thinking... Let's for a moment revisit Bloom's Taxonomy Creating-
Designing, constructing, planning, producing, inventing, devising, making, programming, filming, animating, blogging, video blogging, mixing, remixing, wiki-ing, publishing, videocasting, podcasting, directing/producing Evaluating-
Checking, hypothesizing, critiquing, experimenting, judging, testing, detecting, monitoring, blog/vlog-commenting, reviewing, posting, moderating, collaborating, networking, refactoring, alpha/beta testing Analyzing-
Comparing, organizing, deconstructing, attributing, outlining, finding, structuring, integrating, mashing, linking, tagging, validating, reverse-engineering, cracking Applying-
Implementing, carrying out, using, executing, running, loading, playing, operating, hacking, uploading, downloading, sharing, editing Understanding-
Interpreting, summarizing, inferring, paraphrasing, classifying, comparing, explaining, exemplifying, advanced searches, Boolean searches, blog journaling, twittering, categorizing, commenting, annotating, subscribing Remembering-
Recognizing, listing, describing, identifying, retrieving, naming, locating, finding, bullet pointing, highlighting, bookmarking, social networking, social bookmarking, favoriting/local bookmarking, searching, googling Design Thinking, also known as lateral thinking, right-brain thinking, systems thinking, integrative thinking, or futures thinking, is in it's simplest form a "human centered" approach to problem-solving as a design challenge. It does this by:
• Supporting the build-up of ideas and outside-the-box thinking
• Taking risks at early stages
• Eliminating fear of failure (on major assessments)
• Deeply understanding the students and their goals, behaviors and attitudes
• Testing various assignments/types of assessments early on to gain immediate feedback (are my students learning the material to the best of their abilities?)
• Challenging an assignment's utility, feasibility and perceived value Tim Brown calls for a shift to local, collaborative, participatory “design thinking.”
-TED 2009 DT: A Case Study From Wikipedia: Herbert Simon, in the "Sciences of the Artificial" (MIT Press, 1969) has defined "design" as the "transformation of existing conditions into preferred ones" (p. 55). Design thinking is, then, always linked to an improved future. Unlike critical thinking, which is a process of analysis and is associated with the 'breaking down' of ideas, design thinking is a creative process based around the 'building up' of ideas. There are no judgments in design thinking. This eliminates the fear of failure and encourages maximum input and participation. Wild ideas are welcome, since these often lead to the most creative solutions. Everyone is a designer, and design thinking is a way to apply design methodologies to any of life's situations. 1: Define the problem
2: Create and consider several options
3: Refine selected directions/approaches
3.5 Repeat (optional)
Design thinking may require looping steps 2 and 3 until the right answers surface.
4: Choose a design
5: Execute An Introduction to Design Thinking
by Greg Scranton
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