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Degrees of freedom and decision making in basketball: from streetball to sets and everything in-between

FA Skills National Training Event, Oct 15 2012

David Piggott

on 18 October 2012

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Transcript of Degrees of freedom and decision making in basketball: from streetball to sets and everything in-between

Further reading From Streetball to Sets and Everything In-between Degrees of Freedom and
Decision-Making in Basketball Lynn Kidman, Developing Decision Makers
Dennis Slade, Transforming Play
Brian McCormick, Developing Basketball Intelligence
Mitchell et al., Teaching Sports Concepts and Skills The Triangle Offense The Princeton Offense The Read & React Offense Principle Offense ("if/then") Dr David Piggott
School of Sport and Exercise Science
@wikicoach Player Freedom "Sets" (or Xs and Os) "Streetball" (playground basketball) Virtually no decision making
Very common in basketball (the 'playbook')
Set plays in football Coach Control Today Exploring similarity and difference
The example of coaching basketball offense
Practical session
Debate summary TASK! In small groups, list the similarities and differences between basketball and football Deep tactical similarities similarity = +transfer
difference = caution! The 'Read & React' balancing act Teaching offensive skills in 'layers' (developmental)
Read the player with the ball and choose from a limited range of coordinated reactions (e.g. dribble at = basket cut/screen)
Flexible, unscoutable and drilled to become 'habit'
"The less players have to think, the better"?
Habitual reactions are faster (but are they always effective?) Teaches players to read others' movements Limited decision making (at most 2-3 options) Remains heavily drill based - ingraining habits Layered approach to teaching fundamental skills Another middle way...? Starting point for many children
Too much freedom?
2v2 and 3v3 instead of 5v5 TGfU has the same advantages as R&R, without the disadvantages.
Origins in football, with Alan Wade at the FA in the late 1960s. 1. Games present an array of tactical problems
2. Problems are similar across game forms
3. Learning skills help us to solve problems What's the best way to facilitate
experimentation with solutions to problems? TGfU 1) Modified/simplified games
Reduce tactical complexity
Remove barriers to success TGfU and
decision making 2) Use of open questions
Facilitate decision-making
Break down notion of coach as authority figure 3) Dealing with mistakes
Encourage experimentation and risk taking
Learning what doesn't work means you're closer to knowing what does work Find out more... Versus
Full transcript