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Final Project

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by

Phearun Khy

on 30 January 2016

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Transcript of Final Project

Using ICT in English language teaching
Context
1.
Participants
: 20 - 25 English teachers at high schools and colleges in
Brunei
3.
Language context
: English as a Second Language
4.
Institution
: Science College, Brunei-Muara District (urban area)
5.
Facilities available at institution
:
Internet Access in computer labs, LCD projectors in labs and
higher level classrooms, individual laptops, smart phones for
tethering, unstable Wifi.
Context (continued)
6.
Time frame
: 1 day workshop
7.
Venue of workshop
: Ministry of Education media lab room
8.
Facilities available at MOE media lab room
:
Internet Access (WiFi), LCD projectors, PC/Laptop, Kahoot web
application, Windows Live Movie Maker

Conducted by:

- Lim York Hsin (Brunei) - KHY Phearun (Cambodia)
- Yong Iee Ling (Brunei) - Nguyet Nguyen (Vietnam)

Rationale (continued)
Spirit of competitiveness
Formative assessment
Platform to introduce a topic/theme & check schemata
Collaborative work and interaction in TL
Thought process
Rationale
Engaging learning space
Game-based learning = motivation
Inquiry-based learning = lifelong learning
Accessed by learners across curriculum
Positive reinforcement
Using ICT in English language teaching
Kahoot.it
&
Windows Live Movie Maker
1. For Using Kahoot.it
Reasons why Kahoot will work in this context
Everyone would enjoy one or two games - a great way to integrate gaming and learning
Learners have smart phones with internet connection so Kahoot would work in class
It can be a form of testing and this is a great way to reduce test anxiety

2. For Using Windows Live Movie Maker
• Platform and portfolio for creation, display of creativity and individual expression
• Editing elements
• Audio and visual aspect reflects multi-modality
• Learning by doing
• Collaborative work and interaction in TL

Rich source of comprehensible input
Use of authentic language
Large classes
Feedback
Rewarding and highly motivating as output is learner-produced

1. For Using Kahoot.it (continued)
2. For Using Windows Live Movie Maker (continued)
Reasons why WMM will work in this context
• Multi-modal literacy adds credentials to learners’ portfolio
• Useful in university applications and the workplace
• Availability of personal laptops and internet connection to
download WMM

www.create.kahoot.it
Windows Live Movie Maker
Technology Tools
www.kahoot.it
Activities that use Kahoot:
Activity 1
: Designing a quiz
After this activity, teachers will be able to use Kahoot web application to design a quiz to check their student’s understanding about a particular topic
Activities that use Kahoot:
Teachers will be asked to create a survey on students’ wants / needs or based on the lesson of the day to check on their understanding of the lesson.
Example: What type of transportation do you find it convenient?
Activity 2
: Making survey
Activities that use WMM
Activity 1
: Making a video
By the end of this activity the participants will know how to use Window Live Movie Maker (WMM) to make their own movie about the given theme or any theme that they are interested in.
Activities that use WMM
Activity 2
: Making a teaching documentary
By the end of the activity, teachers are able to use special tools of WMM to create a teaching documentary by combining videos from different sources such as Youtube, Clips and the like for their English classes.
Thank you for your attention!
Objective
know and understand how to use Kahoot web application to create language activities for their English language lessons.
use Kahoot as a survey for their teaching or learning or doing a research.
know how to use Window Live Media Maker (WMM) to make their own movie about a given theme or any themes that they are interested in.
use special tools of WMM to create a teaching documentary by combining videos from different sources such as YouTube, clips
Full transcript