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Vfx/Animation Pipeline

Overview of a visual effects pipeline
by

Eduard Zell

on 12 February 2016

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Transcript of Vfx/Animation Pipeline

Visual Effects and Animation
Visual Effects
Avatar (Peter Jackson)
2012 (Roland Emerich)
Thron Legacy (Joseph Kasinski)
Animation
Monster Inc (Pete Docter)
Pre-Production
Production
Post- Production
Distribution
Definition of Pipeline
"A sequence of functional units ("stages") which performs a task in several steps, like an assembly line in a factory. Each functional unit takes inputs and produces outputs which are stored in its output buffer.

"One stage's output buffer is the next stage's input buffer. This arrangement allows all the stages to work in parallel thus giving greater throughput than if each input had to pass through the whole pipeline before the next input could enter.

"The costs are greater latency and complexity due to the need to synchronize the stages in some way so that different inputs do not interfere."

“pipeline” The Free On-line Dictionary of Computing
Story
Plot
Storyboard
Animatic
Screenplay
Moodboards
Technology
Research and Development
Proof of Concept
Infrastructure + Equipment
Orgranisation
Cast
Budgeting
Logistics
Shoting
Reference Materials
Enviroment Maps
Textures
Scans & Models
Modelling
Texturing
Rigging
Plate Preparation
Matchmoving
Shading
Look Development
Animation/
Retargeting
Character FX
Simulation FX
Lighting
Compositing
Rendering
Mate-Painting
Rotoscoping
More: http://dvd.jungefilmszene.de/geraderaus2008/trickfilmschule/trickfilmschule.htm
Sculpting
Polygon modelling
Paint in 3D
UV Maps
Muscles
Fur
Hair
Cloth
morning
midday
afternoon
night
environment, color
Where is our focus?
What do we know about
the enviroment?
How does a car look like?
like this?
to boring?
too clean?
too structured?
more rusty!
Shader Nodes
Render Pass
Particle FX
more: http://www.templates.com/blog/unforgettable-illusion-matte-painting/
film footage
CG footage
one camera!
real footage
film scanner
ups!
clean up!
MoCap
Pipeline
Look and Feel
Character Development
Try and Failure
Color
Result: easy to recognise!
The same for enviroments
How to insert a 3D object behind the girl?
Cut out!
Feathers
ah!
Homework
RTCW Add
© Disney and Digital Domain
© Columbia Pictures
© 20th Century Fox and Weta Digital
© Disney and Pixar
© Disney and Pixar
© Disney and Pixar
© Disney and Pixar
© Disney and Pixar
© Pixomondo
© Weta Digital
© Weta Digital
© Autodesk
© Warner Bros. Pictures
© ARRI
© Disney and Pixar
© Disney

© Yanick Dusseault
© Pixar/Disney
© Pixar/Disney
© David Mass
Jian Sun, Jiaya Jia, Chi-Keung Tang, and Heung-Yeung Shum. 2004. Poisson matting. In ACM SIGGRAPH 2004 Papers (SIGGRAPH '04), Joe Marks (Ed.). ACM, New York, NY, USA, 315-321. DOI=10.1145/1186562.1015721 http://doi.acm.org/10.1145/1186562.101572
Do you want more?

26.-29. April, Stuttgart
160,-/190,- EUR

www.fmx.de
3. March - 17:00, CITEC 2.015
Daniel Dumont von Gaming Minds

„Von der Idee zum Master – Der Entwicklungszyklus bei Gaming Minds“ - wie aus der Spielidee ein Konzept wird und wie dieses mithilfe von Scrum-Sprints zu einem fertigen Spiel umgesetzt wird

Game Engineering
Game Development
Artificial Intelligence
Real-time Rendering
Full transcript