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UIF PLAYBOOK

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Transcript of UIF PLAYBOOK

UIF PLAYBOOK
General considerations about designing and delivering a learning experience
space
audience
introduction to design thinking
wallet
gift-giving
new city
[insert your challenge here]
space
timing/pace
materials
goal: you want to introduce a group to design thinking
how to scope a good challenge
stokes
stoke deck
out in the world learning
decibels
create your own
short activities that you can do almost anywhere (including a boring amphitheater)
Research on Teaching and Learning
experiential vs lecture
interactive lectures
Full transcript