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AndEngine

Experiences implementing a 2D Game-Engine based on OpenGL ES for the Google Android Platform.
by

Nicolas Gramlich

on 28 June 2010

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Transcript of AndEngine

AndEngine - 2D OpenGL Game-Engine
for the Google Android Platform Features Sprites
Animations
Modifiers
Sound / Music
SplitScreen
Text
Menus
Particle-Systems Problems of current Engines OpenSource
Compatibility
Flexibility
Extensions
Efficiency
???
Profit! Optimizations (Java Ports)
Availability
Compatibility
Design-Flaws
Features Cocos2D / Unity3D Live-Wallpapers, Physics-Engine, Splitscreen AndEngine Performance Live-Wallpapers
Box2D Physics-Engine
Augmented Reality
Adsense Mobile Extensions TraceView AllocationTracker final float rnd = (float)Math.random(); final float rnd = RANDOM.nextFloat(); +- ? % !
GC == Evil String.format("FPS: %.2f (MIN: %.0f ms | MAX: %.0f ms)", fps, min, max); Allocation-Quiz A: 1337 C: 100 D: 600 B: 20 Background-Processes
or
The Evil Twin of Multitasking + 100 % Performance-Quiz Box2D Physics Performance TriangleStrip Triangles Open Source Get Involved 2D Games Sprites
Full transcript